Alien Arena is a standalone that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and soft shadows, Alien Arena brings a level of beauty and immersion not generally seen in deathmatch. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games.

Martian invaders. Dm-Chasmatic remake! Martian Warrior Extermination, room of carnage.

The game features original artwork, with with a dark sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups.

Alien Arena has fast, smooth gameplay, and players can play online against one another or against the bots, which feature multiple skill levels, and will rocket jump, strafe jump, and taunt you mercilessly.

Follow Alien Arena on Twitter and Facebook! Read Irritant's dev blog on Word Press!

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Terrain Test Insane in the ter-rain! Generation 3!
Blog RSS Feed Report abuse Latest News: Alien Arena to get massive artwork update!

5 comments by Irritant_new on Jan 10th, 2014

Way back in early 2008, Alien Arena received a major graphical overhaul, updating all of the player characters and many other items. Generation 2 served us for six years, slowly evolving over time as changes in the rendering engine came, to take advantage of new features. Well, six years is a long time, and the decision has been made to move to Generation 3, starting with the player characters all receiving updates. In some cases, the entire mesh has been reconstructed, in others portions have been redone, or enhanced. Skins will all be redone either completely or whatever portions are needed to bring the standards and consistency to current levels. Some weapon models will also receive either updates or be completely new, with only a few remaining unchanged, as some of them were more recently constructed, and others updated already(can you believe the blaster mesh has hung around since 2006?). Powerups were all very recently updated so those will remain as is for sure.

As of this writing, four of the nine characters have been completed. Here are some images of the updated versions of the Martian Warrior, Commander, and Slashbot. For "before" images you can peruse the images here on Indiedb.com or the official website.

The Generation 3 Martians are coming...
Slashbot Generation 3Generation 3 Commander

Polycounts have are roughly 50-90% higher, and the UV layouts have been optimized to allow for more detailed, sharper texturing. Performance in normal gameplay should be completely unaffected due to the rendering changes made over the past year. Our tests in very extreme scenarios(i.e, filling a room up with fifteen Martians clumped together) showed only a small decrease in framerates on a variety of platforms. As you can see the look of the game is evolving, while Generation 1 was quite campy and silly, Generation 2 took the game to a darker, more sinister look. Generation 3 is furthering that trend, moving it towards a more "horrifying" visual...the stuff nightmares are made of! Just wait until you see the new Overlord model...

The other change that will occur is that a number of levels will be receiving updates. We are currently working on a new terrain rendering system, that is in it's early stages, and working very well thus far. Some levels will be receiving terrain bits where appropriate, and some other updates. As in the past, we may cull out some levels that are dated and just not worthy of continuing to be part of the base game. It's also possible that some game types such as Deathball and Cattleprod may be relegated to the archives, as they never proved popular at all and maintaining them and their levels will dilute our efforts to push the game forward.

The tactical version of the game is also proceeding as planned, and we are busy working on content and other gameplay enhancements that will be discussed in further news updates. We expect all of this to be released some time this Spring, which will include the full demo of Alien Arena: Tactical.

Generation 3 is coming...

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Alien Arena:Tactical Demo Alpha for Linux/Unix/OSX

Alien Arena:Tactical Demo Alpha for Linux/Unix/OSX

Sep 6, 2013 Demo 1 comment

This is an alpha of the Alien Arena: Tactical Demo. Alien Arena: Tactical is an offshoot of Alien Arena that is a class-based teamplay game that pits...

Alien Arena: Tactical Demo Alpha for Windows

Alien Arena: Tactical Demo Alpha for Windows

Sep 6, 2013 Demo 0 comments

This is an alpha of the Alien Arena: Tactical Demo. Alien Arena: Tactical is an offshoot of Alien Arena that is a class-based teamplay game that pits...

Alien Arena: Combat Edition for Linux/Unix

Alien Arena: Combat Edition for Linux/Unix

Sep 5, 2013 Full Version 0 comments

Alien Arena is a freeware online deathmatch game with fast and furious action for Windows and Linux! The game runs on the CRX engine, and features modern...

Alien Arena: Combat Edition for Windows

Alien Arena: Combat Edition for Windows

Sep 5, 2013 Full Version 1 comment

Alien Arena is a freeware online deathmatch game with fast and furious action for Windows and Linux! The game runs on the CRX engine, and features modern...

Alien Arena Accessory Pack

Alien Arena Accessory Pack

May 19, 2011 Multiplayer Map 3 comments

A collection of numerous third party maps, models and textures created for Alien Arena.

Q3dm17 "The Longest Yard" remake for Alien Arena

Q3dm17 "The Longest Yard" remake for Alien Arena

Nov 16, 2006 Multiplayer Map 0 comments

A very faithful remake of the classic Q3DM17 "The Longest Yard" for Alien Arena 2007.

Post comment Comments  (60 - 70 of 309)
CrazyOldTeenager
CrazyOldTeenager May 3 2012, 9:05am says:

What actions can you perform in the game? When I mean "actions" I mean sprint, jump, crouch, prone, etc...

+1 vote     reply to comment
Irritant_new Creator
Irritant_new Apr 13 2012, 12:15pm says:

Will have another article and update soon about a new map, and some other cool stuff.

+3 votes   reply to comment
CrazyOldTeenager
CrazyOldTeenager May 3 2012, 10:53am replied:

My main question is if you can go prone. Is this possible?

EDIT: Oops, I meant to reply to the the post concerning movement.

+1 vote     reply to comment
Irritant_new Creator
Irritant_new May 3 2012, 11:36am replied:

No, you cannot go prone. This game is all about fast movement and gameplay, going prone would make you a sitting duck in these arenas.

+3 votes   reply to comment
CrazyOldTeenager
CrazyOldTeenager May 3 2012, 12:17pm replied:

Ok, thanks for the confirmation. Well, I have one more question. Does a Disrupter kill someone with one shot anywhere in the body, or does it take a headshot? Pleeeeaaaaase tell it's a one-headshot kill!

+1 vote     reply to comment
Irritant_new Creator
Irritant_new May 3 2012, 2:20pm replied:

Disruptor to the body takes at least two direct hits(unless you're in instagib mode). Disruptor to the head is one shot, one kill, regardless of mode.

+2 votes   reply to comment
thewonderboy
thewonderboy Mar 26 2012, 4:09am says:

Funny, i just bought new slick PC (desktop which i can for now on upgrade) and decided to try for teh lulz how well it would run centrain games, my most demanding commercial game being RS Vegas 2 (old, console port) and running flawlessly.

So, i downloaded AA 7.53 and Nexuiz 2.5.2

In nexuiz i score pretty stable 100 FPS (arranging from 60 to 231) but in AA i could score 60 at MAX :D (arranging 47-60)

I dont know is it the AI improvements or what but it was surprising result :D

I hope that future updates wont have great performance drops ;)

with GTX 560Ti

cp0020 wrote:
everytime i try and change my resolution to 1440x900 it goes to a console command and just sits there. if i hit esc it just goes back to the settings and doesnt change my res. any help? thanks! :)


I think console popping up is completely normal but for me it has always changed resolution, my current setup with 1920 X 1080 and old (using GF 8600m GS) with 1440 X 900 both worked.

Are you sure you typed proper resolution to custom fields or does console tell .you something ?

+2 votes     reply to comment
Irritant_new Creator
Irritant_new Mar 26 2012, 10:29am replied:

Did you change the max_fps settings? AA is capped at 60 fps. cl_maxfps is the cvar you would need to set. Just type cl_maxfps 500 in the console. Also make sure vsync is disabled if you want it to go over the monitor refresh rate(usually 60 fps). (But, the game runs best when capped at 60 fps). Nexuiz also has far less detailed environments than AA, so it's not a totally fair comparison.

+2 votes   reply to comment
thewonderboy
thewonderboy Mar 26 2012, 2:13pm replied:

yup, got 47-241 fps

just tried out of curiosity, both stand out differently in graphical department.

but i prefer AA Aesthetics more.

so glad i can finaly play both of them without problems ^^

+2 votes     reply to comment
cp0020
cp0020 Mar 25 2012, 12:57pm says:

everytime i try and change my resolution to 1440x900 it goes to a console command and just sits there. if i hit esc it just goes back to the settings and doesnt change my res. any help? thanks! :)

+2 votes     reply to comment
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Alien Arena
Platforms
Windows, Linux
Developed By
Irritant_new
Engine
Custom Built
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Official Page
Red.planetarena.org
Release Date
Released Aug 21, 2004
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Highest Rated (7 agree) 10/10

wow this game is just awesome :)
its my favourite game, i play it since months and it dont becomes boring.

I would recommend this game everyone

Oct 29 2011, 10:23am by freaky512

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