Alien Arena is a standalone that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and soft shadows, Alien Arena brings a level of beauty and immersion not generally seen in deathmatch. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. 

Martian invaders. Dm-Chasmatic remake!  Martian Warrior Extermination, room of carnage.

The game features original artwork, with with a dark sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups.

Alien Arena has fast, smooth gameplay, and players can play online against one another or against the bots, which feature multiple skill levels, and will rocket jump, strafe jump, and taunt you mercilessly.

Follow Alien Arena on Twitter and Facebook!  Read Irritant's dev blog on Word Press!
  

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Generation 3! The Martians are coming! Generation 3 Martian Enforcer
Blog RSS Feed Report abuse Latest News: Alien Arena to get massive artwork update!

5 comments by Irritant_new on Jan 10th, 2014

Way back in early 2008, Alien Arena received a major graphical overhaul, updating all of the player characters and many other items.  Generation 2 served us for six years, slowly evolving over time as changes in the rendering engine came, to take advantage of new features.  Well, six years is a long time, and the decision has been made to move to Generation 3, starting with the player characters all receiving updates.  In some cases, the entire mesh has been reconstructed, in others portions have been redone, or enhanced.  Skins will all be redone either completely or whatever portions are needed to bring the standards and consistency to current levels.  Some weapon models will also receive either updates or be completely new, with only a few remaining unchanged, as some of them were more recently constructed, and others updated already(can you believe the blaster mesh has hung around since 2006?).  Powerups were all very recently updated so those will remain as is for sure. 

As of this writing, four of the nine characters have been completed.  Here are some images of the updated versions of the Martian Warrior, Commander, and Slashbot.  For "before" images you can peruse the images here on Indiedb.com or the official website. 

The Generation 3 Martians are coming...
Slashbot Generation 3Generation 3 Commander

Polycounts have are roughly 50-90% higher, and the UV layouts have been optimized to allow for more detailed, sharper texturing.  Performance in normal gameplay should be completely unaffected due to the rendering changes made over the past year.  Our tests in very extreme scenarios(i.e, filling a room up with fifteen Martians clumped together) showed only a small decrease in framerates on a variety of platforms.  As you can see the look of the game is evolving, while Generation 1 was quite campy and silly, Generation 2 took the game to a darker, more sinister look.  Generation 3 is furthering that trend, moving it towards a more "horrifying" visual...the stuff nightmares are made of!  Just wait until you see the new Overlord model...

The other change that will occur is that a number of levels will be receiving updates.  We are currently working on a new terrain rendering system, that is in it's early stages, and working very well thus far.  Some levels will be receiving terrain bits where appropriate, and some other updates.  As in the past, we may cull out some levels that are dated and just not worthy of continuing to be part of the base game.  It's also possible that some game types such as Deathball and Cattleprod may be relegated to the archives, as they never proved popular at all and maintaining them and their levels will dilute our efforts to push the game forward. 

The tactical version of the game is also proceeding as planned, and we are busy working on content and other gameplay enhancements that will be discussed in further news updates.  We expect all of this to be released some time this Spring, which will include the full demo of Alien Arena: Tactical. 

Generation 3 is coming...

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Alien Arena:Tactical Demo Alpha for Linux/Unix/OSX

Alien Arena:Tactical Demo Alpha for Linux/Unix/OSX

Sep 6, 2013 Demo 1 comment

This is an alpha of the Alien Arena: Tactical Demo. Alien Arena: Tactical is an offshoot of Alien Arena that is a class-based teamplay game that pits...

Alien Arena: Tactical Demo Alpha for Windows

Alien Arena: Tactical Demo Alpha for Windows

Sep 6, 2013 Demo 0 comments

This is an alpha of the Alien Arena: Tactical Demo. Alien Arena: Tactical is an offshoot of Alien Arena that is a class-based teamplay game that pits...

Alien Arena: Combat Edition for Linux/Unix

Alien Arena: Combat Edition for Linux/Unix

Sep 5, 2013 Full Version 0 comments

Alien Arena is a freeware online deathmatch game with fast and furious action for Windows and Linux! The game runs on the CRX engine, and features modern...

Alien Arena: Combat Edition for Windows

Alien Arena: Combat Edition for Windows

Sep 5, 2013 Full Version 1 comment

Alien Arena is a freeware online deathmatch game with fast and furious action for Windows and Linux! The game runs on the CRX engine, and features modern...

Alien Arena Accessory Pack

Alien Arena Accessory Pack

May 19, 2011 Multiplayer Map 3 comments

A collection of numerous third party maps, models and textures created for Alien Arena.

Q3dm17 "The Longest Yard" remake for Alien Arena

Q3dm17 "The Longest Yard" remake for Alien Arena

Nov 16, 2006 Multiplayer Map 0 comments

A very faithful remake of the classic Q3DM17 "The Longest Yard" for Alien Arena 2007.

Post comment Comments  (300 - 308 of 308)
CD_TOASTER
CD_TOASTER Jul 26 2005, 6:27am says:

yay :) we need more good Linux games and mods

+1 vote     reply to comment
Tei
Tei Jul 7 2005, 9:33am says:

Impresive niceness :D

+1 vote     reply to comment
hypesystem
hypesystem Jun 15 2007, 4:53am says:

Wow i played this even before i found it here... that doesnt usually happen... I like the game ;)

+1 vote     reply to comment
Irritant_new
Irritant_new Jan 27 2005, 4:02pm says:

Thanks for the comments and feedback, always greatly appreciated.

I definitely need to get a manual written.

I also should have re-written the controls menu to add the flashlight. Alot of people don't know about that feature, unfortunately.

In the meantime, I'll probably post a sticky thead in the COR forums about how to set up a server and configure the game, etc.

+4 votes     reply to comment
Pxtl
Pxtl Jan 27 2005, 1:30pm says:

Just played it a bit online and off - nice mod. Good, solid replacement for Quake 2. The weaponmodels are gorgeous. The whole "Mars Attacks" theme is adorable, but I can see it being a turn-off for a lot of players. Still, its a solid, goregeous replacement for Quake II.

Still, I found some irksome problems. First, many of the maps are way, way too dark in places - sometimes I'm lost as to how to leave a room. The other problem is that most multiplayer servers are stuck on one map - its hard to see how to set up a map cycle and stuff. Some help guides right up front would be nice.

Ohh.... wait.... ooooh, I just read the documentation and found that "F" is for flashlight. Unfortunately, that's not in the keybinding screen (damn Quake 2 standard keys). Plus, for those of us who're fond of the Q2-style inventory for weaponswitching, the Q2 inventory doesn't seem to work.

+1 vote     reply to comment
Pxtl
Pxtl Jan 27 2005, 10:43am says:

Wow - that's a sweet mod. So this is a standalone - that's what I love about Q2. You should try and get it publicized in the Linux community - any opensource free download game will go really, really far there. Like get it on to Happy Penguin, for example.

+1 vote     reply to comment
Handshakes
Handshakes Oct 19 2004, 3:45pm says:

Neat.

+1 vote     reply to comment
Bobfan
Bobfan Sep 29 2004, 12:29pm says:

Very nice mod! :)

+1 vote     reply to comment
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Alien Arena
Platforms
Windows, Linux
Developed By
Irritant_new
Engine
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Official Page
Red.planetarena.org
Release Date
Released Aug 21, 2004
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Highest Rated (7 agree) 10/10

wow this game is just awesome :)
its my favourite game, i play it since months and it dont becomes boring.

I would recommend this game everyone

Oct 29 2011, 10:23am by freaky512

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