Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena's Alien: Generation 3

There have been 3 iterations of Alien Arena's iconic alien characters, each with a distinct look and lineage of influences. While Generation 2 was a bit of a departure from the first, the third generation of the aliens play more of an homage to the first.

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The third installment of Alien Arena's iconic alien characters may seem a little more familar to long time players - and for good reason - it's based more on the first generation rather than the second. However, that is not to say that some second gen ideas didn't find their way into the third, and it's also fair to say that the third generation drew on a far larger set of influences than either of the first two iterations.


Most people see the aliens in Alien Arena and think "Mars Attacks" - simply because well, it's a goofy, big-headed alien in a glass helmet, and that movie was probably the most recent example our generation relates to. However, while certainly that creature has it's share of influence, it's only a portion. The first generation aliens were a bit of a mix between that and the classic "grey" alien.

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With Generation 2, I took a different approach. While on a trip to Las Vegas, I saw a fetal skull in an exhibit, and though, wow, that looks like an alien! It was time to revamp the game's artwork after 4 years of it being the same, and I had decided to give the game a darker, more serious tone. Shown here is the later, updated final version of Generation 2 with a bit of battle damage and extra tubing.

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The newest version of the aliens sought to modernize the level of detail, to continue with a gritty, damaged appearance, but try to recapture the spirit of the first generation. The creatures drew on a much larger pool of influences, from the Metaluna Mutant, Invasion of the Saucermen, Mars Attacks, War of the Worlds(remake), and distinctly, a bit of Gigeresque style.

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Maybe some of these reference are lost on younger generations, or those who are not familiar with classic sci-fi, so here is a little image showing some of these classics, each one contributed a bit to Generation 3's new aliens.

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Next up - a few comparisons of levels and their evolutions.

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