Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
The big news out of our development camp is that after months of hard work, we have ragdolls working!
Posted by Irritant_new on Oct 16th, 2010
We began the work on this feature back in June, and after months of work, we have finally gotten our ragdoll physics into a working state!
While not totally complete, the framework is in place, with only minor tweaks expected as we intend to make this robust and user friendly for modelers using the engine. The collision world is now built at level load time, as are the ragdoll parameters for each player model, which makes for fast processing. Ragdolls can be affected by weapons, as in you can shoot them all around the level if you like, which we all know is great fun!
Here is a demo of what we have so far: