We began the work on this feature back in June, and after months of work, we have finally gotten our ragdoll physics into a working state!
While not totally complete, the framework is in place, with only minor tweaks expected as we intend to make this robust and user friendly for modelers using the engine. The collision world is now built at level load time, as are the ragdoll parameters for each player model, which makes for fast processing. Ragdolls can be affected by weapons, as in you can shoot them all around the level if you like, which we all know is great fun!
Here is a demo of what we have so far: