Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
The latest version of Alien Arena is to be released spring of 2010, with a host of updates and new content.
Posted by Irritant_new on Apr 10th, 2010
A big, fat, slobbering release of Alien Arena is scheduled to be released in May of 2010. We've been working very hard on a great number of improvements and new content, as well as some gameplay updates and tweaks. As always, we remain committed to making Alien Arena the very finest free deathmatch experience possible, and are confident that version 7.40 will only fortify our goals.
For all you CTF fans out there, this release should get you excited, with two brand new CTF maps added to our lineup: Ctf-Invasion and Ctf-Oblivion. We've also added a brand new DM map, Dm-Downfall, an amazing map that has a style that is a little different than the norm for Alien Arena. Also included are a revamp of Dm-Warmachine, and (hopefully finished in time) Dm-Zorn. Another item of content updating is a couple of the weapons, with the beamgun and disruptor both having been replaced with far nicer, more detailed models.
Over the last six months, we have listened very closely to the community, as well as outsiders in regards to gameplay. As a result, some changes were made that we feel really improved the experience. Below is a list of the gameplay changes:
We have also been working very hard on the engine itself. The menu system has been revamped to scale better, and use a higher resolution and larger font. We've optimized all of the lighting routines, and we've made some improvements in overall per-pixel lighting of map surfaces, as well as some shader updates that make things look more natural. Shadows received a great amount of work, with all dynamic shadows being rendered using shadowmaps in GLSL(shadows continue to be a focus as the engine evolves forward). There were also some security fixes, a host of bugfixes, including some in our antilag code.
We will be making some more periodic news updates on the game as release time approaches. There are some exciting things coming to Alien Arena in the future, and we will do our best to keep our fanbase informed of them.