Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Post news Report content RSS feed Alien Arena 7.33 coming real soon!

Version 7.33 of Alien Arena is expected to be released right around Christmas. An extraordinary amount of work was completed since our last release!

Posted by Irritant_new on Dec 19th, 2009

Santa will be bringing lasers and death this Christmas, as version 7.33 of Alien Arena is set to be released right around Christmas. There are a number of presents to be opened since our last release as there was an extraordinary amount of work completed. Much of what we tried to accomplish was to add new features to the game client experience and to improve stability and performance. We also snuck in a brand new level...Dm-Deathray, an arena that features new ways to destroy your enemies.

Some of the new features coming in 7.33:

  • In game IRC client
  • In game player stats, rankings, and matchmaker
  • Vastly improved anti-lag code
  • Headshots
  • Big performance optimizations
  • Updated skins and textures
  • And loads more....

A sneak peak of the exciting new map, Deathray:

Marty the Martian, hanging out in Dm-Deathray. Dm-deathray lab room.
Dm-deathray double damage room. Dm-deathray outskirts.

Stay tuned....Santa might just be coming to abduct you...

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SpookyShadow Online
SpookyShadow Dec 19 2009 says:


+2 votes     reply to comment
Mastix Dec 19 2009 says:

I tried to play this game in the latest version, but it works like complete crap (performance-wise): Low fps even on the lowest settings on this rig: HD 4870 1GB, 2048 MB of RAM, Core 2 Duo E8400 3GH.z
Hopefully the optimizations will fix that, cause it seemed like a very fun arena-styled game.

+1 vote     reply to comment
Elementalist Dec 19 2009 replied:

I seriously doubt that is the game and not you. I get good FPS at medium settings with an HD 3200 IGP, 6 GB RAM, and AMD Athlon 7750 2.7 Ghz. And I doubt it's my RAM enabling me to do that.

+1 vote     reply to comment
Mastix Dec 19 2009 replied:

Dude, you know what engine it uses, it's the game not me, if I can play Crysis on Max graphics on high res, I think I can run this game smoothly on low settings.

+1 vote     reply to comment
Irritant_new Author
Irritant_new Dec 19 2009 replied:

Crysis uses Direct3D, this uses OpenGL. You likely have a driver or setting issue. The game should absolutely scream on your rig even at high settings. However, we did discover an issue with the last two versions that causes slowdowns on some systems, so this may fix your problem, or may not, if the problem is on your end.

+2 votes   reply to comment
Mastix Dec 19 2009 replied:

Sorry double post

+1 vote     reply to comment
Mastix Dec 19 2009 replied:

Well, I do play alot of OpenGL based games, including games on ID Tech 2 and ID Tech 3 (like Warsow or Tremulous).
Hopefully the update will fix my problem ;)

+1 vote     reply to comment
angry_bot Dec 19 2009 says:

I'm quite looking forward to this release. The performance improvements in the past have always been pretty impressive (though it never has run quite as intended) and I'd like to see this game running flawlessly.

+1 vote     reply to comment
Irritant_new Author
Irritant_new Dec 19 2009 replied:

7.31 introduced a performance killing bug for some systems, it lingered in 7.32 because it really didn't get reported soon enough, and none of the devs experienced the problem on their systems. Luckily we tracked it down, as well as some other things that were causing problems. We also sped up some of the math routines that get called thousands of times each frame for a nice increase. Performance is better across the board, but especially on higher settings. We definitely are at a stage were we are constantly hunting down things to get more fps, even if it's a small amount.

+1 vote   reply to comment
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Alien Arena
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Released 2004
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