Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena 7.33 coming real soon!

Version 7.33 of Alien Arena is expected to be released right around Christmas. An extraordinary amount of work was completed since our last release!

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Santa will be bringing lasers and death this Christmas, as version 7.33 of Alien Arena is set to be released right around Christmas. There are a number of presents to be opened since our last release as there was an extraordinary amount of work completed. Much of what we tried to accomplish was to add new features to the game client experience and to improve stability and performance. We also snuck in a brand new level...Dm-Deathray, an arena that features new ways to destroy your enemies.

Some of the new features coming in 7.33:

  • In game IRC client
  • In game player stats, rankings, and matchmaker
  • Vastly improved anti-lag code
  • Headshots
  • Big performance optimizations
  • Updated skins and textures
  • And loads more....

A sneak peak of the exciting new map, Deathray:

Marty the Martian, hanging out in Dm-Deathray. Dm-deathray lab room.
Dm-deathray double damage room. Dm-deathray outskirts.

Stay tuned....Santa might just be coming to abduct you...

Post comment Comments
SpookyShadow
SpookyShadow - - 142 comments

Cool!

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Mastix
Mastix - - 594 comments

I tried to play this game in the latest version, but it works like complete crap (performance-wise): Low fps even on the lowest settings on this rig: HD 4870 1GB, 2048 MB of RAM, Core 2 Duo E8400 3GH.z
Hopefully the optimizations will fix that, cause it seemed like a very fun arena-styled game.

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Elementalist
Elementalist - - 732 comments

I seriously doubt that is the game and not you. I get good FPS at medium settings with an HD 3200 IGP, 6 GB RAM, and AMD Athlon 7750 2.7 Ghz. And I doubt it's my RAM enabling me to do that.

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Mastix
Mastix - - 594 comments

Dude, you know what engine it uses, it's the game not me, if I can play Crysis on Max graphics on high res, I think I can run this game smoothly on low settings.

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Irritant_new Author
Irritant_new - - 210 comments

Crysis uses Direct3D, this uses OpenGL. You likely have a driver or setting issue. The game should absolutely scream on your rig even at high settings. However, we did discover an issue with the last two versions that causes slowdowns on some systems, so this may fix your problem, or may not, if the problem is on your end.

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Mastix
Mastix - - 594 comments

Sorry double post

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Mastix
Mastix - - 594 comments

Well, I do play alot of OpenGL based games, including games on ID Tech 2 and ID Tech 3 (like Warsow or Tremulous).
Hopefully the update will fix my problem ;)

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angry_bot
angry_bot - - 426 comments

I'm quite looking forward to this release. The performance improvements in the past have always been pretty impressive (though it never has run quite as intended) and I'd like to see this game running flawlessly.

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Irritant_new Author
Irritant_new - - 210 comments

7.31 introduced a performance killing bug for some systems, it lingered in 7.32 because it really didn't get reported soon enough, and none of the devs experienced the problem on their systems. Luckily we tracked it down, as well as some other things that were causing problems. We also sped up some of the math routines that get called thousands of times each frame for a nice increase. Performance is better across the board, but especially on higher settings. We definitely are at a stage were we are constantly hunting down things to get more fps, even if it's a small amount.

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