Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
An update of Alien Arena is on the way, featuring a number of new features, levels, and optimizations.
Posted by Irritant_new on Sep 25th, 2009
There is some major news in the world of Alien Arena...you guessed it, another big release after a long summer's worth of hard work is imminent. Version 7.31 will feature some new graphical and sound improvements, some gameplay additions, bugfixes, and as always, some exciting new content. Additionally, the engine has received a number of optimizations, which allow for increased graphical settings out of the gate. There are two new maps included in 7.31, The Saucer, and Purgatory. The Saucer is a remake of one of Alien Arena's most classic levels, and one that screenshots can do no justice. Purgatory is a brand new level, featuring a gothic Hungarian architecture mixed with Alien tech. It's dramatic lighting, foliage, and pleasing colors make it one of the games most appealing sights.
Another announcement is that we will be dropping the year from the name. The game will now simply be referred to as Alien Arena. Since we anticipate updating this game for many years to come, it only makes sense. Following the release of 7.31, we will continue to work on improving the game engine, and making new content and will hope to have another release sometime in the Winter of 2010.