Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Alien Arena 2011 has been officially completed, and will be released in about one week.
Posted by Irritant_new on Dec 8th, 2010
Just in time for Christmas, and ready to be stuffed in your virtual stockings, Alien Arena 2011 has been officially completed - the release of this new version will occur in approxiamately one week! We had originally planned on releasing a week ago, but decided that getting some new features that were very close to working, finished, was worth delaying. The amount of work done on this version exceeds any of our previous releases, and it will be readily apparent the minute you begin combat in the first new map, Dm-Annihilation. You've seen the pictures and video of some of the new maps, but we decided to sneak in a special surprise - we revamped Dm-Babel, a hellish map that was inspired by the classic UT map Inferno. Not only did it receive a visual upgrade, but some layout additions as well, making it one of the fastest, most enjoyable maps in the game.
For those that have not yet seen the other new maps, here are some shots to warm you up...
Dm-Annihilation(post apocalyptic city):
Another feature that we have worked on is the addition of True Type font support, so you can truly customize the look of the GUI. In this release, this support is limited to the game messages and console(you can use different fonts for each), but we are in the process of rewriting the entire menu system from scratch, and that is expected to be completed some time this winter.
Other key features are the new ragdoll physics, the implementation of AutoTools, a heavily revamped IRC client, as well as some gameplay tweaks, and a host of server and client bugfixes/updates that greatly smooth out the user experience.