Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Only weeks away from release, Alien Arena 2009 has received another sweet visual upgrade, with the addition of GLSL post process shaders.
Posted by Irritant_new on May 29th, 2009
Only weeks away from release, Alien Arena 2009 has received another sweet visual upgrade, with the addition of GLSL post process shaders. This new feature has allowed us to do some nifty heat-wave distortions, such as when a rocket explodes, as well as some other tricks. With the system now in place, there are a near limitless amount of fun things we can do in the future!
We've also added quite a few new maps in the last weeks, including the remake of Dm-Chasmatic, a small, "killbox" type of level that is a blast to play in most any mode. Dm-Invasion is a brand new map that is set in an abandoned city that shows the aftermath of an alien invasion. This small map is an excellent 1v1 map with a great atmosphere.
In the next couple of weeks we will be finishing everything up, and are on target for our mid-June target for release!