Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

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Static meshes
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f0rqu3
f0rqu3 Apr 5 2009, 3:46am says:

you mean detail brushes?

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Irritant_new
Irritant_new May 15 2009, 12:05pm says:

No, static meshes, those are completely different things. Static meshes are .md2 format models that get placed thoughout a map that offer much greater detail than you can get with .bsp surfaces.

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Description

Recent versions of the game make heavy use of static meshes for detail.

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Demonstration
Date
Jan 23rd, 2009
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1024×768
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