"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games." - PC Gamer UK Review, November 2009

AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!

Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter. Scouting also plays a major role in the game, supplying an intel 'snapshot' about important capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.

  • Space-based RTS, single player or up to 8 player co-op
  • Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics
  • 30,000+ ships at a time on 10-120 simultaneous planetary battlefields
  • Different Every Time: 16 billion procedural maps, each with specific units
  • A focus on deep strategy with nearly no micromanagement
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AI War 7.0 Screens (2 of 2) AI War 7.0 Screens (2 of 2) AI War 7.0 Screens (2 of 2)
Blog RSS Feed Report abuse Latest News: AI War Beta 7.015 "Cleanup, Aisle 3" Released

0 comments by cupogoodness on Mar 27th, 2014

This one is mostly a maintenance release, but there's some important iteration on Salvage and other features.

The salvage-reprisal waves were working pretty well but feedback showed they ultimately needed to be separated from normal waves into their own thing. Now they probably won't happen nearly as often (unless your fleet is an accident-waiting-to-happen permanently on the offensive... though I guess that's actually pretty accurate in some cases) and won't displace the normal wave mechanic. They'll also be much less of a threat in the early minutes of the game, to avoid the need for building serious defenses before you even start to attack.

The Neinzul Enclave Starship is hilariously powerful. In fact, hilariously over-powerful. And the hilarity is great particularly given the unit's past where relatively few players really wanted to use them. So we're not nerf-hammering it into the ground (indeed, the first two marks are getting a bit better), but ultimately it's not good for a single line of units to allow you to take heavily-defended systems without significant casualties. Further balance feedback (up or down) is quite welcome.

Hacking costs have seen another pass, with the ARS-redirection and design-corruption actions getting cheaper and the fab-hacking and sabotage actions getting more expensive.

And there's some important bugfixes, including one for the issue where the first two Showdown CPAs would imitate the third (and launch everything).

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Originally posted by Keith LaMothe on the Arcen Games news blog.

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AI War: Fleet Command v5.000 Windows Installer

AI War: Fleet Command v5.000 Windows Installer

Mar 13, 2011 Demo 0 comments

This is both the demo and the full version of the latest official version of the game. Players who wish to unlock the full version from the demo can purchase...

AI War: Fleet Command v5.000 OSX Installer

AI War: Fleet Command v5.000 OSX Installer

Mar 13, 2011 Demo 0 comments

This is both the demo and the full version of the latest official version of the game. Players who wish to unlock the full version from the demo can purchase...

AI War: Fleet Command v3.120 Installer

AI War: Fleet Command v3.120 Installer

May 6, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

AI War: Fleet Command v3.060 Installer

AI War: Fleet Command v3.060 Installer

Mar 1, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

AI War: Fleet Command v3.000 Installer

AI War: Fleet Command v3.000 Installer

Feb 3, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

Post comment Comments  (20 - 30 of 30)
OrangeNero
OrangeNero Jun 18 2010, 4:08pm says:

ok first of all calm down, just yelling at us with a "THIS GAME IS GOOD PLAY IT" aint gonna work. but the images look good enough for me to try it. i will give you a little review afterwards ok ;)

+3 votes     reply to comment
rickywonder
rickywonder Oct 8 2010, 2:47pm replied:

good?

+2 votes     reply to comment
CaptainLagfail
CaptainLagfail Apr 14 2010, 8:40pm says:

Downloaded the trial, under the presumption it was a full game. no indication it's a trial until after install. Strike 1.

Now I know it's not free, and that tons of features are locked. I decide I'll check the website and see how much it costs. I click buy now. The website opens, along with a very handy CTD for the game.
Unhandled Exception. Crashed within 3 seconds of main menu. Strike 2.

I'm now staring at the website. $19.99 for the above? Strike 3, you're out!

+1 vote     reply to comment
WRobN
WRobN May 20 2010, 9:49am replied:

@ CaptainLagfail.

You like to discredit a cool game like this?
Did you even looked on the web why the problem occurs?

A hand full off people had your problem. And its probably caused by the user itself! The new Beta version solves it.

No indication for trial???
Quote from official download location:
"This game runs in trial mode until unlocked via a purchased license key. Limitations of trial mode: Campaigns are restricted to 3 hours, and only simple ship types and easier AI types are available."

$19,99 for this game is CHEAP!

This game has the best Artificial Intelligence ever in a game.
Players play with 1-8 persons against CPU AI.
Tons of content and really addicting gameplay.

Youre opinion on this game is based on nothing.
You did not looked on the site why the problem occurred elsewhise you would knew almost no one had problems.
Did you even played tutorial 1 to 3? Did you play the Campaign/tutorial 4?

For anyone who reads this...

PLAY THIS GAME!!!
See it for yourself if the game is good or not.
But dont trust CaptainLagfail on this. He obviously did not played the game or (maybe he played 15 min demo) And did not looked on the web for the Crash.

For me this game is a straight home run!

30.000 units on screen with no lag, superb tactics and AI. Just play the damn thing...

+4 votes     reply to comment
Arethrid
Arethrid Mar 15 2013, 7:50pm replied:

Or even better, play "Supreme Commander: Forged Alliance". It's the original game that AI:War ripped off all the goodies. Cheers.

0 votes     reply to comment
lol1234
lol1234 Jun 4 2010, 9:37pm replied:

ok, first of all

Quote:$19,99 for this game is CHEAP!

SOME PEOPLE DO NOT HAVE $19.99!

second

Quote:Youre opinion on this game is based on nothing.
You did not looked on the site why the problem occurred elsewhise you would knew almost no one had problems.

maybe he was running windows 7, which fails at gaming.

and finally

Quote:You like to discredit a cool game like this?

BAH I've seen cooler i personally say Gratuitous Space Battles could be better -.- and SoaSE they might not be about huge numbers like this but they have high numbers and SoaSE is in FULL 3D!

+1 vote     reply to comment
Spr09
Spr09 May 17 2011, 7:27pm replied:

this game was REALLY hard to get the hang of, i like to think im good at strategy games but this one was nearly impossible playing it solo.

@lol1234
win7 does not fail at gaming, some people are just too dumb to figure out how to use it

+2 votes     reply to comment
sarnian
sarnian Nov 18 2010, 10:00am replied:

I'm not sure how you measure coolness -AI War does have thousands of ships engaging in some of the larger battles and while you can zoom in and see individual ships (as with most of the screenshots), most of the time you're zoomed out viewing icons representing individual ship types.

This game is not about spectacular dogfights, thousands of units and state of the art graphics -it's more of a strategy game where you can spend ten or twenty hours or more in a single game. Personally, I love it!

+2 votes     reply to comment
Arethrid
Arethrid Mar 15 2013, 7:49pm replied:

Check out "Supreme Commander: Forged Alliance" and you will see the original source of those features you have mentioned above. This game is NOT original at all. Cheers.

0 votes     reply to comment
jukelo
jukelo Jul 15 2013, 12:30pm replied:

Ai war borrowed the strategic zoom from Supcom. That's it. Quite a number of games have done so in the past years you know. As for the rest, they're entirely different games that are hardly even in the same genre. Obviously you haven't played the game past the first two minutes, or there's no way in hell you could even draw a comparison between the two as far as gameplay is concerned.

+1 vote     reply to comment
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AI War: Fleet Command
Platforms
Windows, Mac
Developer & Publisher
Arcen Games
Engine
Unity
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Official Page
Arcengames.com
Release Date
Released May 21, 2009
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Highest Rated (4 agree) 10/10

This game is really awesome in my opinion. Very few games would have this complexity where the focus of the game isn't outpowering your opponents, it is rather to utilize strategics and the game mechanics to your advantage to win. Rather then encourage you to the direct route of amassing a large fleet and blasting everything away (believe me, that wont work) it encourages you to gather information, plan things out, and do things with more thought than a person would normally do. This is a great…

Feb 23 2012, 5:26pm by Tony29

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Expansions
AI War: Vengeance of the Machine, Released Jun 6, 2013
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AI War: Ancient Shadows, Released Oct 29, 2012
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AI War: Light of the Spire, Released Jan 25, 2011
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AI War: Children of Neinzul, Released Oct 24, 2010
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AI War: The Zenith Remnant, Released Jan 11, 2010
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