This is both the demo and the full version of the latest official version of the game. Players who wish to unlock the full version from the demo can purchase...
"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games." - PC Gamer UK Review, November 2009
AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!
Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter. Scouting also plays a major role in the game, supplying an intel 'snapshot' about important capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.
As of today, we have so far raised and donated $44,597.02 for Child's Play! That's $10,102.82 since our last update, all of which has already gone directly to the charity. Our AI War: Children of Neinzul donation goal was originally $14,000.00, and in the end we were able to reach 317% of that goal.
More About AI War: Children of Neinzul and Child's Play
The staff at Arcen has long admired the work done by Child's Play, and was ecstatic to be able to contribute to the cause between 2010 and 2013. Our goal for 2010 was to raise $14,000.00 USD for Child's Play, but over the course of the charity period, we raised and donated $44,597.02!
The charity period has now ended for that expansion, but we're extremely proud of what we've been able to accomplish with your help during that period. We hope to be able to be able to run our own direct charity support programs again in the future, but for now we're indirectly supporting other causes like Rizeup Gaming and similar via product donations.
Originally posted on the Arcen Games News blog.
Highest Rated (4 agree) 10/10
This game is really awesome in my opinion. Very few games would have this complexity where the focus of the game isn't outpowering your opponents, it is rather to utilize strategics and the game mechanics to your advantage to win. Rather then encourage you to the direct route of amassing a large fleet and blasting everything away (believe me, that wont work) it encourages you to gather information, plan things out, and do things with more thought than a person would normally do. This is a great…
Feb 23 2012, 5:26pm by Tony29