"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games." - PC Gamer UK Review, November 2009

AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!

Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter. Scouting also plays a major role in the game, supplying an intel 'snapshot' about important capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience.

  • Space-based RTS, single player or up to 8 player co-op
  • Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics
  • 30,000+ ships at a time on 10-120 simultaneous planetary battlefields
  • Different Every Time: 16 billion procedural maps, each with specific units
  • A focus on deep strategy with nearly no micromanagement
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Blog RSS Feed Report abuse Latest News: AI War Beta 7.015 "Cleanup, Aisle 3" Released

0 comments by cupogoodness on Mar 27th, 2014

This one is mostly a maintenance release, but there's some important iteration on Salvage and other features.

The salvage-reprisal waves were working pretty well but feedback showed they ultimately needed to be separated from normal waves into their own thing. Now they probably won't happen nearly as often (unless your fleet is an accident-waiting-to-happen permanently on the offensive... though I guess that's actually pretty accurate in some cases) and won't displace the normal wave mechanic. They'll also be much less of a threat in the early minutes of the game, to avoid the need for building serious defenses before you even start to attack.

The Neinzul Enclave Starship is hilariously powerful. In fact, hilariously over-powerful. And the hilarity is great particularly given the unit's past where relatively few players really wanted to use them. So we're not nerf-hammering it into the ground (indeed, the first two marks are getting a bit better), but ultimately it's not good for a single line of units to allow you to take heavily-defended systems without significant casualties. Further balance feedback (up or down) is quite welcome.

Hacking costs have seen another pass, with the ARS-redirection and design-corruption actions getting cheaper and the fab-hacking and sabotage actions getting more expensive.

And there's some important bugfixes, including one for the issue where the first two Showdown CPAs would imitate the third (and launch everything).

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Originally posted by Keith LaMothe on the Arcen Games news blog.

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AI War: Fleet Command v5.000 Windows Installer

AI War: Fleet Command v5.000 Windows Installer

Mar 13, 2011 Demo 0 comments

This is both the demo and the full version of the latest official version of the game. Players who wish to unlock the full version from the demo can purchase...

AI War: Fleet Command v5.000 OSX Installer

AI War: Fleet Command v5.000 OSX Installer

Mar 13, 2011 Demo 0 comments

This is both the demo and the full version of the latest official version of the game. Players who wish to unlock the full version from the demo can purchase...

AI War: Fleet Command v3.120 Installer

AI War: Fleet Command v3.120 Installer

May 6, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

AI War: Fleet Command v3.060 Installer

AI War: Fleet Command v3.060 Installer

Mar 1, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

AI War: Fleet Command v3.000 Installer

AI War: Fleet Command v3.000 Installer

Feb 3, 2010 Demo 0 comments

This is both the demo and the full version of the game. Players who wish to unlock the full version from the demo can purchase a license key from the...

Post comment Comments  (10 - 20 of 30)
coolguy43
coolguy43 Jul 21 2011, 4:04pm buried:

(buried)

this game shold be free

-15 votes     reply to comment
coolguy43
coolguy43 Jul 21 2011, 4:04pm buried:

(buried)

this game shold be free

-15 votes     reply to comment
IndieBase
IndieBase May 18 2011, 12:45pm says:

Awesome sale going on over at their site, untill the 24th :)

+3 votes     reply to comment
DIEGONV
DIEGONV Mar 23 2011, 6:34pm says:

hi!, I do not download this, but one question: you can reduce the limit of ships in the game? My computer can supports only 400 xDDDDD
PLEASE RESPOND

+1 vote     reply to comment
DIEGONV
DIEGONV Mar 24 2011, 1:50pm replied:

aaaaaaarrghhh! this is demo

0 votes     reply to comment
BoomBoomBatista
BoomBoomBatista Mar 2 2011, 2:02pm says:

Wait, can anyone tell me whats all the hush hush about this game? i mean, what makes this game really special, what draws people to play it?

+1 vote     reply to comment
Arethrid
Arethrid Mar 15 2013, 7:46pm replied:

I can't see it either.
I checked the demo out and I was suprised to see that this game copied almost every feature of it from Supreme Commander.

0 votes     reply to comment
Guest
Guest Jun 18 2013, 12:30pm replied:

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WinterBorn
WinterBorn Nov 17 2010, 10:51am says:

OK I enjoy this game so I have a bias. Ver 4.0 is out so the stuff above is out of date.
The graphics are 2D - Eye Candy isn't the point of this game. A very hard and non-predictable AI is. Depth of play is: over 6 million different maps and over 100 hours of content (base game),average game length of 12 hours (Some extreme players play on the largest maps that take up to 60 hours to finish a single campaign. There is a new survivor mode in beta for short intense games).
AI War is not for everybody. If you like grand strategy, solving tactical puzzles, Tower Defense games, tough AI, and a game that continuously improves through free DLC, then give it a look via the demo and visit the player forums. Oh yeah, all profits from the 2nd expansion go to the "Child's Play" charity for sick kids.

+3 votes     reply to comment
hj12321
hj12321 Jul 15 2011, 12:00am replied:

Why not donwload the demo to have a try? me---downloading

+2 votes     reply to comment
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AI War: Fleet Command
Platforms
Windows, Mac
Developer & Publisher
Arcen Games
Engine
Unity
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Official Page
Arcengames.com
Release Date
Released May 21, 2009
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Highest Rated (4 agree) 10/10

This game is really awesome in my opinion. Very few games would have this complexity where the focus of the game isn't outpowering your opponents, it is rather to utilize strategics and the game mechanics to your advantage to win. Rather then encourage you to the direct route of amassing a large fleet and blasting everything away (believe me, that wont work) it encourages you to gather information, plan things out, and do things with more thought than a person would normally do. This is a great…

Feb 23 2012, 5:26pm by Tony29

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Expansions
AI War: Vengeance of the Machine, Released Jun 6, 2013
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AI War: Ancient Shadows, Released Oct 29, 2012
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AI War: Light of the Spire, Released Jan 25, 2011
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AI War: Children of Neinzul, Released Oct 24, 2010
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AI War: The Zenith Remnant, Released Jan 11, 2010
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