Command the journey to the inner asteroid belt between Jupiter and Mars. Settle Asteroids and gather their ressources. You'll also have to maintain a fleet of space ships to defend your colony against pirates and other mining companies.

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Report RSS Colony Building and Space Fight
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reiti.net Author
reiti.net - - 34 comments

Trivia: Each asteroid is dynamically generated and therefore does not feature any plane surfaces. That's why there is no building grid or such things. The possible build spots are calculated in real time and they try do make a uniform distance of each module.

This looks a bit weird when it comes to towers (multi-level-module-stacks) because they will point in different directions .. in real this would be of no problem, because there is no gravity .. it just looks bad, so maybe there will some sort of pivot in the future, to makje towers look more uniform

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Description

IN this video I've made a bit of the main game elements. Build a small base, place Solar and sensor capabilities and Living Module Towers.

After that we follow a Ship orbiting the colony and last but not least spawning 50 Space Fighters which are shooting each other. One Ship will survive and finally will land in a hangar.

You can clearly see, that there is a lot missing in terms of completeness, graphics and textures but this is a prototype game, a really early alpha version.

If you like what you see, please support the project, tell it to your friends, share it. I am also highly interested in your opinions about it, what you would expect from a game like this and such things.

At the space fight in the end of the video, you already see how the ships act autonomously. They will find and enemy and chase them like a real player would do. Enemies are chosen by different attributes - for example, when a ship is hunted another ship of the same fleet will try to help.