Steam Greenlight: Steamcommunity.com
IndieGoGo: Indiegogo.com
Afterlife: Lost Paradise is a game developed
independently by a small Italian team. We want to achieve something that players
will love and we want our players to surprised by the artistic elements within
the game. We aim to immerse the player in a unique, complex and intelligent
story.
Our team has been working on this game for almost a year and there is still
much work to be done so we ask for your help to support us.
We want to offer our players a wide range of reasons to love this game such as:
A note from the team: Thank you in advance. We are
working hard to bring you something unique and exciting because we consider
ourselves as players first and developers second!
“My name is Alwyn, and I am the last eater of souls”
As Alwyn, you are lost in a place that seems to be a Paradise. The only thing that keeps you stable is the memory of your wife. Soon you will understand that all that surrounds you is not what you think it is. Many questions haunt you. Why are you here? What is the reason? What is this place
and how did you get here?
Features that will make your gameplay experience unique are:
· Your choices will change the way
Alwyn will approach and communicate with NPC’s
· Completely unique perks tailored to
your gameplay style are available.
· Your choices will change the world, and
difficulty. Making the moral and right choice is not always the best solution.
· Download Diary of Nywla the OFFICIAL COMPANION APP to find out more
about the story, access exclusive content, see game news and updates and view
more videos and screenshots
Afterlife: Lost Paradise has an open world structure with a main
storyline and many dialogue-based side quests, which means that you can explore
all the game’s locations (even the secret ones) in the order that you prefer.
Let’s put an eye on all the mechanics of the game itself:
Dialogues:
Combat System:
Enemies:
Bosses:
Player psychological status:
Environmental destruction:
Collectables:
We still have many ideas to improve and vary the gameplay!
A fundamental feature we consider in a videogame is its artistic side.
We want to bring the player deep into this world and make him/her feel a range
of emotions. In order to do this we want to put the player in front of a
“moving picture”. By this we mean something we hope is as quality as a still
image.
As part of the artistic side, the sound and music is also very important to transmit feelings
to the player.
There are other ways to support us:
Per questioni di spazio non siamo riusciti a inserie la descrizione
totalmente in italiano che trovate nel sito IndieGoGo :D
RINGRAZIAMENTI SPECIALI A:
RealGameTribu' e a tutto il suo Staff
Ai gruppi FaceBook Gamer's Room ITA e Dark Souls Italia amministrati da:
Giulio Alan Ray Raimondi - Kaer Morhen - Yuri Spaziani
All'amministratore Ludomedia:
Piroteca