DESCRIPTION:
After Reset™ RPG is a hard sci-fi post-apocalyptic role-playing game. Inspired by original Fallout 1/2, Baldur's Gate and Planescape:Torment.

PLOT:
Planet Earth. 132 years after the 'Reset', the thermonuclear apocalypse that ended human civilization. Around one third of the globe is covered by 'Yellow Zones' where the ruins of cities are covered with radioactive dust. In these areas, anarchist survivor groups have taken control where uncontaminated food and drinking water are valued on a par with human life. Another third of the earth is in the agony of the 'Red Zones', the epicenters of the deadly anomalies that arose as a result of a nuclear chain reaction in the atmosphere and the morphing of the planet. The majority of life is not capable of surviving in the Red Zones that makes them a perfect home for mutants. The planet is unrecognizable.

CORE FEATURES:
A POST-APOCALYPTIC ATMOSPHERE, developed with a focus on sci-fi realism and more locations to explore than Fallout 1 and 2 combined.
A NONLINEAR STORY with the freedom to choose between a ton of branches and endings, which influence the whole setting even beyond the game you play.
HARDCORE MECHANICS in the best traditions of D&D and SPECIAL, we have created our own system called SACPIC, where you will be able to customize every aspect of your character.

Image RSS Feed Latest Screens
UKFU Mk2 combat knife UG Keypad Locker A floor tile from the game
Blog RSS Feed Report abuse Latest News: New Build Has Been Released

2 comments by MrNixon on Dec 3rd, 2014

Hi guys,

Today I’ve brought a set of progress reports and good news about the new build that we’ve all been waiting for over the last month.

MODELLING PROGRESS

We’ve done some more props for the interior of the Gyes bunker. I’d like to share one of them with you - a keypad locker. It has three stages: unlocked (when the door/locker/field is open, so that clicking on it will result to open/close action), enter code (when the door/locker/field is locked, so that you’ll need a key/code or a successful use of the Science skill to switch keypad into unlocked stage), and system error (when the door/locker/field is sealed by circumstances or by an unsuccessful use of the Science skill, so that you will not be able to open sealed door/container by your skill roll).

You will not believe but most of the stuff we create with models are born from my rough concepts like this:

After modelling I usually create decals myself as well, because every item requires a lot of lore and background information to fit the world even if it is not displayed clearly to players (e.g. where this item produced, by whom, which technologies does it use, how much value does it have, what are its prototypes nowadays, what are the typical markings nowadays for this object, what are the tendencies, etc.)

Here you can check our new weapon item too - UKFU Mk2 combat knife:

By tradition, our Co-Founders can find full HD screens of this stuff on our official forum:
Afterreset.com

ID from the game:

UKFU Mk2

Base Damage: 1d5 + 1d7 (physical).
Base Critical Threat: 19-20/x2 (miss: 1).
Base Damage Type: physical (PL1).
Mobility Penalty: none.
Base Item: knife.

Feats Required: Weapon Proficiency (melee weapons) or Weapon Proficiency (pastager).
Weapon Size: light.
Weight: 0.9 lb.

* * *

The Universal Knife Fighting Utility (UKFU) is the contemporary, popular name for the combat knife first adopted by the United Governments Marine Corps on November 57 A.R. The 1157C2 combat knife (later designated as the UKFU Mark II) was subsequently adopted by the whole United Governments Army as a part of the standard issue weapons list of the U.G. Armed Forces.

Ever since the development of Mark I model these knives were produced and supplied for the United Governments Military Corps by VTECH Alloys, a subsidiary of the Fudo Corporation.

By the 132 A.R. the more modern Mark II version of this knife featured single-edge blades made from v-composite titanium alloy and polysynthetic handles made of Vaaton (a non-slip rubber substitute). The deceptive simplicity of this weapon leads to its combat effectiveness in experienced hands.

EXTRA:
Item Basic Value (PA, NT, SV, ST, RZ, YZ, GZ): 72, 140, 580, 107, 120, 500, 500
Identification Difficulty Challenge: 7
Unidentified Description: This combat knife is a bladed weapon, obviously, made for survival and combat purposes. Unlike common blades, this weapon is made for real fighting.

NEW BUILD RELEASED

Congratulations, we're now a Steamworks developer! We’ve passed all formal stages and now have access to the developer interface. Much obliged to the guys from Valve for their swift reply and assistance in settings this up.

However, it took a week to distribute all Co-Founder statuses, so I suppose it will take time to spread all STEAM keys at this time. This is not to make you wait, my fellow backers, and I’m going to put it on the web as a password protected download that I’m going to provide you in this locked update.

But I must ask you: if you have enough patience, please wait till you receive your STEAM key. After you install the beta in Steam, the build will be automatically updated according to our development progress. Keep in mind that the Steams distribution we use is not DRM protected nor is not bonded to your machine. It just helps us speed up the distribution of the software and spend more time on development.

For those who just can’t wait, you can find the aforementioned downloads here:
* Windows build: Indiedb.com

* Linux build: Indiedb.com

* Mac build: Indiedb.com

Please feel free to give us feedback under this forum topic: Afterreset.com

Any technical issues should be discussed in this forum: Afterreset.com

ABOUT THE STEAM EARLY ACCESS (SEA)

In this news I’d like to share with you several important decisions about the upcoming SEA.

First, we’re releasing this closed beta (only for backers), and we’re doing this in stages (each of them have decent amount of content):
- Character creation
- Special Facility level
- Science Facility level
- Main Level
- Cave level
- Cave Entrance level

Second, we’re going to open SEA for public sales after the Special Facility level is completely done, but no earlier than January 2015.

Third, as planned we’re going to revise the values of the pledges according to the Steam channel distribution. This will stress the benefits of the early supporters from Kickstarter and Direct Pledges.

Forth, right before SEA opens up to the public we’re removing the digital version of the game from our website’s store page and linking directly to the Steam store. We will still be offering physical preorder versions of the game, including several features and the graphic novels.

Fives, right before SEA opens up to the public we’re removing Co-Founder status reward from any pledge, but we’re still going to supply our current Co-Founders with the extra stuff as we’ve always done. As I promised, I’d like to grow the value of this proud title but not “selling it.” After open SEA launch, I reckon the only opportunity to get this status will be special events or exclusive rewards.

* * *

Okay, that’s all for today.
Once again, thank you for your support and attitude, and stay tuned!
Christmas is coming :)

Back us via PayPal.
Add us on Steam Greenlight.
Join After Reset™ RPG official website.

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After Reset RPG [MAC] beta v.120314

After Reset RPG [MAC] beta v.120314

Dec 2, 2014 Demo 1 comment

After Reset RPG - an old-school hard sci-fi post-apocalyptic roleplaying game inspired by such video games as Fallout 1/2, Baldur’s Gate and Planescape...

After Reset RPG [LINUX] beta v.120314

After Reset RPG [LINUX] beta v.120314

Dec 2, 2014 Demo 1 comment

After Reset RPG - an old-school hard sci-fi post-apocalyptic roleplaying game inspired by such video games as Fallout 1/2, Baldur’s Gate and Planescape...

After Reset RPG [WINDOWS] beta v.120314

After Reset RPG [WINDOWS] beta v.120314

Dec 2, 2014 Demo 10 comments

After Reset RPG - an old-school hard sci-fi post-apocalyptic roleplaying game inspired by such video games as Fallout 1/2, Baldur’s Gate and Planescape...

After Reset RPG's custom avatars for Wasteland 2

After Reset RPG's custom avatars for Wasteland 2

Oct 10, 2014 Other 7 comments

We’ve prepared a character portrait pack from After Reset especially for you. I’m sure that even if you’ve had doubts, with our pack, Wasteland 2 will...

First Tech Ex-Build Open Access [LINUX]

First Tech Ex-Build Open Access [LINUX]

Jul 22, 2014 Demo 0 comments

In this bit of news, we’d like to share Open Access for our first Atmospheric Pre-Alpha build which is now available for everyone in Windows/Linux/Mac...

First Tech Ex-Build Open Access [MAC]

First Tech Ex-Build Open Access [MAC]

Jul 22, 2014 Demo 1 comment

In this bit of news, we’d like to share Open Access for our first Atmospheric Pre-Alpha build which is now available for everyone in Windows/Linux/Mac...

Post comment Comments  (10 - 20 of 142)
The.Mr.Zip.
The.Mr.Zip. Sep 28 2014, 9:45am says:

Will there be an option to choose between FPS and 3rd person option? It would be extremly intresting to play game throu an FPS perspective by selecting FPS and 3rd person same as in fallout. It would be extremly intresting in both meaning of gameplay and enviroment to experimence every single detail from your own eyes in the game. Such as details on the weapons and enviroment around you (Such as Dead NPC's/Stuff you killed, Ground,Light flare effecta nd that beautifull felling as you are the one who are in that apocalypse) And ofcourse not everyone like FPS so there could be an option to play in 3rd person shooter or to play from the top. So you give the player a chance to experimence the game in his on will of play.

+1 vote     reply to comment
Emperors_Fist
Emperors_Fist Oct 5 2014, 4:03pm replied:

Have you read the header? In order to have an option to play this game as a 3rd person shooter would mean making a completely different playstyle, since this is supposed to play as the original Fallout and Planescape games, so either turn based combat or realtime/turnbased hybrid with a pause. In the open access build you can zoom in real low and pan the camera so that you can partly see the horizon, so it may have something like Neverwinter Nights zoom, where you technically could play 3rd person, but the caombat was the same and the control was somewhat clunky.

+2 votes     reply to comment
Emperors_Fist
Emperors_Fist Sep 28 2014, 8:44am says:

Another Wasteland/Fallout-esque isometric RPG? Excellent news! You have one more tracker.

+3 votes     reply to comment
MrNixon Creator
MrNixon Oct 10 2014, 12:57pm replied:

Welcome aboard!

+1 vote   reply to comment
SilentSiren
SilentSiren Sep 28 2014, 2:02am says:

I am so f***ing excited for this! I love Fallout and Shadow run so I just know this is going to be epic!

+3 votes     reply to comment
MrNixon Creator
MrNixon Oct 10 2014, 12:57pm replied:

Thank you :)

+1 vote   reply to comment
Jetcutter
Jetcutter Aug 29 2014, 7:26am says:

How much longer , Richard?

+2 votes     reply to comment
MrNixon Creator
MrNixon Sep 3 2014, 3:40pm replied:

Fresh update is online.

+1 vote   reply to comment
DarkMajor21
DarkMajor21 Aug 21 2014, 1:56pm says:

Ahh man just $5000 short. Well anyway congratulations again!

+2 votes     reply to comment
MrNixon Creator
MrNixon Aug 23 2014, 8:05am replied:

Thanks!

+1 vote   reply to comment
vladimireremeyev
vladimireremeyev Aug 1 2014, 4:21am says:

If this will show up on Early Access on Steam you can count on me backing you guys up.

+5 votes     reply to comment
MrNixon Creator
MrNixon Aug 2 2014, 6:47am replied:

Thanks, man.
As well as we've already greenlit - it definitely will.

+2 votes   reply to comment
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After Reset™ RPG
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Cloud Studios
Engine
Unity
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Official Page
Afterreset.com
Release Date
TBD
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Theme
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After Reset™ RPG
After Reset™ RPG
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