In the year 2015, a meteoroid shower pounded Earth, devastating nations worldwide, and tearing apart infrastructure. The world was ill prepared for what happened next. In the depths of the meteoroids were bacteria infected with what can only be called a hyper-virus. It spread, unstoppable. Animals, plants, fungi, bacteria... it infected everything. Nothing was left untouched. It mutated too quickly. But mutations were not limited to the virus.
As the virus spliced into the host's DNA, it carried with it DNA it had taken from previous hosts, and spliced that DNA into its new host as well. As the host cells reproduced, they did so with the new DNA chains altered by the virus. Mutations were rampant, and the world fell apart.
It is now the year 2045. We have lost our world to mutation, plague, and war. Corrupted versions of humanity now vie for power. Monsters rage in our plains, deserts, forests, and oceans. Our best minds have been taken from us by death and destruction. We do what we can to survive, and cry out, that we will not be silenced! We will live. We will survive the AfterMath.
Manatee Studios plods on with the development of AfterMath!
There's been a flurry of activity at Manatee Studios. Since our volunteer job advertisements were posted on IndieDB.com, we've gotten a number of great team members! Thanks IndieDB community!
We're still looking for more folks though:
User Interface Designer
3D Modelers - Vegetation
Programmers - All types
Sound/Music - Need sounds more than music.
Almost Closed Positions
If you would like to apply for one of these volunteer positions, please visit:
Foothold Demo Development
Things are plodding along, and we're beginning to see some development taking place.
The main male demo character model is finished, and is awaiting rigging so he can be animated. The face that is painted on him is actually the face of the developer who painted him. Take a number ladies!
Vegetation is slowly being developed, and will soon be implemented into the map. We're playing with different ideas for grass and foliage.
The log walls are almost done. Their developer is working on the last bits and pieces of the stairway for the walls, and then they should be ready to be placed in the map.
We've released the AfterMath Foothold Demo GDD to the public. Download it here, and see where we're headed!
AfterMath MMO Development
Our prop team is concentrating on designing buildings for the Foothold Demo map. We'll be building models for the map itself, like vegetation, ruins, and player owned buildings.
Our character team is busy working on new equipment, weapons, clothing, and armor for the main male demo character.
Once we have something of some real substance to show you, we'll post another irregular update that will include a video of development footage. We'll have the walls, a couple buildings, and an equipped demo character moving around in game to show you. =)
So until then... Go eat some briskets and be a fat, happy Manatee!
Latest tweets from @manatee_studios
Manatee Studios has changed development of AfterMath from the CryENGINE 3 SDK to the Hero Engine. Development marches on!
Jul 31 2012, 1:12am
After a long, arduous and grueling battle, the Manatee Studios development Subversion server is UP and RUNNING! Let development continue!!!
Jun 30 2012, 10:31pm
Jun 26 2012, 2:29pm
We got our first server in, and working to get it set up. We should have our version control software up by the end of the month!
Jun 23 2012, 9:10am
We're looking for modelers, texture artists, riggers, and animators. Only taking volunteers at this point.
Jun 17 2012, 11:52pm
Manatee Studios is now up on Twitter.
Jun 17 2012, 11:48pm