Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.

Creating unique ore patterns

Creating unique ore patterns

Nov 22, 2012 Article 2 comments

Aetherius generates a different seamless texture for each ore voxel. Here's some of the theory behind the idea. :-)

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Aetherius
Platforms
Windows, Mac, Linux
Developer & Publisher
DefeatThePurpose Entertainment
Engine
Custom Built
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Ae.theri.us
Release Date
TBD
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