Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.

In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.

Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

If you have any questions about the project, feel free to contact me, or stop by our IRC channel at
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3 comments by terra0nova on Jul 27th, 2012

Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!

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Menu / AE Test

Menu / AE Test

Mar 10, 2010 Other 6 comments

The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...

Model Viewer

Model Viewer

Jun 1, 2009 Graphics Tool 1 comment

The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.

Post comment Comments  (50 - 60 of 125)
Zargogo Jan 7 2010 says:

u gotta make it cold man

+1 vote     reply to comment
terra0nova Creator
terra0nova Jan 7 2010 replied:

Make what cold? The mountains? The taller ones will have colder tips, and different parts of the planet will be colder than others (with snow effects and such), so there will definitely be cold mountains in game, but there will also be warm ones, as near the twilisphere is similar to sea level temperatures on earth.

+1 vote   reply to comment
aloha2436 Jan 6 2010 says:

Will we eventually be able to play both games in one? As was the original idea?

+1 vote     reply to comment
terra0nova Creator
terra0nova Jan 6 2010 replied:

The sequel will be able to use all of the code from the first game - so players will definitely be able to play a custom game with all of the stages as designed in the original idea in the sequel. As for whether there will be a campaign which spans all stages, that is undecided - we will definitely have a campaign which shows off the later stages in the sequel, but we are undecided whether we will add a campaign with all stages (although you can always play a custom game with any set of stages in the sequel).

+1 vote   reply to comment
Wolfhound3596 Dec 17 2009 says:

um, is there a beta or alpha released for this? I'm really exited about it.

+1 vote     reply to comment
Wolfhound3596 Jan 4 2010 replied:

Is this going to be free?

+1 vote     reply to comment
terra0nova Creator
terra0nova Jan 5 2010 replied:

The initial game (planned to release end of 2010) will be free to download and play. However, the cost of expansions and the sequel are undecided.

+1 vote   reply to comment
Wolfhound3596 Jan 11 2010 replied:

great! I love this game so lookin forward to it! So glad to see that there is a good indie game you don't have to pay for!

+1 vote     reply to comment
Timmon26 Creator
Timmon26 Dec 17 2009 replied:

We're crunching to finish a fighter combat demo right now. Our target release date for this is either Christmas or sometime in January, provided we don't hit any major setbacks.

+2 votes   reply to comment
aloha2436 Nov 18 2009 says:

Ships below the twilishpere in expansions, eh?
How about submarine types?

+1 vote     reply to comment
Timmon26 Creator
Timmon26 Nov 22 2009 replied:

Designing a craft to fly in the Twilisphere would take some thought. The Twilisphere is super-dense, yet non-liquid, an environment never explored in a video game or even in the real world to my knowledge. The only place like it is the lower atmosphere of Venus.

Such an expansion isn't even on our radar at the moment. Like any zero-budget indie project, our main goal is simply getting the game working and finished with as few problems as possible.
We're trying to keep from getting ahead of ourselves; a game this ambitious will only be finished if we take it a step at a time.

+1 vote   reply to comment
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Aero Empire
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Aerosphere Studios
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Aero Empire
Aero Empire
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