Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.

In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.

Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

If you have any questions about the project, feel free to contact me, or stop by our IRC channel at
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3 comments by terra0nova on Jul 27th, 2012

Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!

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Menu / AE Test

Menu / AE Test

Mar 10, 2010 Other 6 comments

The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...

Model Viewer

Model Viewer

Jun 1, 2009 Graphics Tool 1 comment

The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.

Post comment Comments  (30 - 40 of 126)
moonbee Jan 27 2010, 6:16pm says:

hi, wow very inspiring project. drop me a post if you need some concept art, designs doing.

+2 votes     reply to comment
terra0nova Creator
terra0nova Jan 27 2010, 7:14pm replied:

Thanks Philip! I looked through your concept art in your moddb page, and it's really good - I especially like the environmental pieces. Becoming a concept artist in an existing project can be tough, as you have to fit the existing art style and art direction for the project (which for Aero Empire, the art style is well defined and an important part of the project), however, if you're up for the challenge, and like the art style for the game, then feel free to post an application here: .

+2 votes   reply to comment
aloha2436 Jan 24 2010, 4:35am says:

Wow, this update is by far the best one yet. The atmosphere is incredible, and the gyro is nothing short of stunning. A quick question though, will the most powerful unit in the game be a battleship or a carrier?

+2 votes     reply to comment
terra0nova Creator
terra0nova Jan 24 2010, 12:26pm replied:

The more powerful ships have more responsibilities than the weaker ships. Since they are so big and costly, it doesn't make sense to make a pure carrier or pure gunship. So I guess the answer to that question is that the most powerful ship is both carrier and battleship. Specifically, there are two kinds of large airships, one Carrier type which has the responsibilities of a carrier, gunship and turret ship, and one Artillery type which has the responsibilities of an artillery ship, gunship and turret ship. Both ships have equal strength in close range combat, but the carrier can launch Gyros to attack from afar, and the artillery ship can launch torpedoes to attack from afar, which both have their strengths and minuses. Additionally, there is one ship rumored to be larger than these large airships, incorporating all 4 airship classes. This flagship or aerial fortress will be very powerful, and will probably not exist in the first version of the game (but definitely the sequel).

+2 votes   reply to comment
aloha2436 Jan 26 2010, 3:40am replied:


+2 votes     reply to comment
CommandoTotalGamer Jan 14 2010, 3:59pm says:

Looks very interesting i am looking forward to your completed game :)

+2 votes     reply to comment
assault911 Jan 14 2010, 11:37am says:

Holy crap! you've masted concept to game look! not many people
or game developers have managed to get that running!

Simply amazing!

+3 votes     reply to comment
terra0nova Creator
terra0nova Jan 15 2010, 12:18pm replied:

Thanks a lot! It's comments like this that really keep us motivated and let us know we're on the right track :) .

+3 votes   reply to comment
Transhift Jan 13 2010, 11:17pm says:

I really am looking forward to this game. Can't wait to see how it turms up.

+2 votes     reply to comment
Deodus Jan 12 2010, 6:38pm says:

Definately worth all my attention. You're doing a good work. Keep up with this piece of art !

+1 vote     reply to comment
RedOwl Creator
RedOwl Jan 15 2010, 5:50pm replied:

Thanks for the kind comment! I, too see Aero Empire as a piece of art more than anything. :)

+1 vote   reply to comment
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Aero Empire
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Aerosphere Studios
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Aero Empire
Aero Empire
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