Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.

In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.

Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

If you have any questions about the project, feel free to contact me, or stop by our IRC channel at #AeroEmpire@irc.dal.net.
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3 comments by terra0nova on Jul 27th, 2012

Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: Davidmaletz.blogspot.com. I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!

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Menu / AE Test

Menu / AE Test

Mar 10, 2010 Other 6 comments

The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...

Model Viewer

Model Viewer

Jun 1, 2009 Graphics Tool 1 comment

The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.

Post comment Comments  (20 - 30 of 126)
SinKing
SinKing Mar 3 2010, 5:33am says:

Can you give us some information on goals and perhaps customs of the main races? It will be much easier to write a piece, if we know some more about the conflict in Aero Empire.

+2 votes     reply to comment
terra0nova
terra0nova Mar 3 2010, 11:15am replied:

You are free to come up with your own races, goals and customs for the writing sample if you would like, or you can use the existing nations as described here: Moddb.com . If you would like a more detailed history with detailed descriptions of the nations in that post, send a PM to John (cobalt).

+2 votes     reply to comment
Wolfhound3596
Wolfhound3596 Mar 4 2010, 6:39am replied:

Funnily, I never read this lol

But, if they have air travel, wouldn't they be able to go down to the ground? or have they?

+2 votes     reply to comment
terra0nova
terra0nova Mar 4 2010, 10:12am replied:

Below the twilisphere? You could certainly navigate a ship to head to the ground, but you wont survive the journey in an ordinary ship :P . The twilisphere is a turbulent cloud, and below it is an inhabitable atmosphere.

+2 votes     reply to comment
aloha2436
aloha2436 Feb 25 2010, 5:06pm says:

Here we go again! Keep up the good work guys!

+2 votes     reply to comment
Wolfhound3596
Wolfhound3596 Feb 24 2010, 7:24am says:

You know, I like how when you guys do an update, it's alot of work instead of posting little things. It feels like work is progressing.

+2 votes     reply to comment
terra0nova
terra0nova Feb 24 2010, 11:33am replied:

Haha, thanks. Speaking of which, I've been needing to post an update for quite some time, we have a lot of news and progress to show, but since we haven't posted an update, everyone probably thinks we've gone silent or dead. I'll hopefully make a news post today, so look forward to it :) .

+2 votes     reply to comment
nimrod123
nimrod123 Jan 31 2010, 6:24pm says:

was the da vinci of the gyros intentional?
Looks kind of like his proposed man powered helicopter abitale on its side.

Really like the look of the game, and the concepets and gyro video looks awsome good luck on getting it finished!

+2 votes     reply to comment
Timmon26
Timmon26 Jan 31 2010, 9:54pm replied:

Definitely. The gyro is a combination of his airscrew and glider designs, plus the steam engine for power, the Wright Flyer control surface configuration for maneuvering, and a few personal tweaks of course.

From the get-go I wanted to take steampunk in a new direction. I love the steampunk style, but it's fairly mainstream and tends to get overused.
Most of Leanardo's machines make for plausible sci fi on their own, just lacking a believable power source. Combine their principles with basic steam tech and you get a brand new style.

Big Huge tried something similar with their Vinci faction for Rise of Legends, but they took the steam and steel a little too far; the Da Vinci influence was just barely apparent.

+3 votes     reply to comment
nimrod123
nimrod123 Feb 7 2010, 6:53pm replied:

Well good luck, seen some really orginal and enjoyable ideas.

+2 votes     reply to comment
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Aero Empire
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