Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.

In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.

Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

If you have any questions about the project, feel free to contact me, or stop by our IRC channel at #AeroEmpire@irc.dal.net.
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3 comments by terra0nova on Jul 27th, 2012

Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: Davidmaletz.blogspot.com. I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!

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Menu / AE Test

Menu / AE Test

Mar 10, 2010 Other 6 comments

The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...

Model Viewer

Model Viewer

Jun 1, 2009 Graphics Tool 1 comment

The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.

Post comment Comments  (10 - 20 of 126)
InebriaticXP
InebriaticXP May 4 2010, 12:49am says:

Well, it's been a few days since April 30th.. Any word on the writing competition?

+2 votes     reply to comment
Djehuty
Djehuty Mar 14 2010, 9:12pm says:

Man, this stuff is looking awesome!

+2 votes     reply to comment
Mularac
Mularac Mar 13 2010, 8:35pm says:

er... what happened to the thing you've uploaded? why isn't available anymore?

+2 votes     reply to comment
terra0nova
terra0nova Mar 13 2010, 10:16pm replied:

I enabled more debugging info, and uploaded a quick fix based on a comment received... It seems moddb requires a reauthorization whenever you update a download however, so you'll have to wait for it to be re-authed. I made the update yesterday, so hopefully it will auth soon.

+2 votes     reply to comment
Mularac
Mularac Mar 14 2010, 7:24am replied:

yeah, thought so, but it's taking a long time to update... and I never got to tell you, but i did manage to try in on Linux (ubuntu) with wine, and it kindda worked. It opened the main menu, but it would freeze when I selected any of the options... But i'm not very surprised by it, Wine NEVER makes a windows program work as it is supposed to...

+2 votes     reply to comment
terra0nova
terra0nova Mar 16 2010, 8:22pm replied:

The download was approved. I'm curious to know if that made a difference or not.

+2 votes     reply to comment
terra0nova
terra0nova Mar 14 2010, 5:15pm replied:

A lot of the options have to recreate the window to change window parameters (anti aliasing, etc), so perhaps wine has a problem with that. However, one of the developers on the team has been able to successfully compile and run the menu test on Arch Linux, so it should be pretty easy to port the game to linux (and eventually mac), I just need a computer to test the program on and release it (I'm converting an old laptop to a linux testbed, it might take more time to get my hands on a mac tho). So, we will definitely have working downloads for mac and linux eventually, and the game is still planned to run on windows, mac and linux.

+2 votes     reply to comment
Cjslayer16
Cjslayer16 Mar 13 2010, 1:40pm says:

I thought I had this game tracked but then I went through games, and I realized I did not :S It confused me. Well I am now, Good luck still guys.

+2 votes     reply to comment
terra0nova
terra0nova Mar 13 2010, 7:13pm replied:

Haha, weird. Thanks for the watch though, and wishing us good luck :) .

+2 votes     reply to comment
thunderising
thunderising Mar 7 2010, 12:33am says:

Irrilict Engine...hmm nice..

Waiting for ur next update..

+2 votes     reply to comment
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Aero Empire
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Aerosphere Studios
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