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9 comments by NeutronStudios on Aug 5th, 2014

Hey guys! Today's topic is "Split-screen in Aerial Combat Encounters", so the speculation is off: Split-screen is going to be in Aerial Combat Encounters. We gave you guys some indications of Split-screen on Facebook months ago, so we're going to fully describe it today.

CONTROLS

Most important thing about a good split-screen experience is the control layout, and what's as important is knowing the controls.
So, this is the controller layout:

And this is the PC layout:

Keep in mind that these controls are W.I.P. (work in progress)! New features are being added constantly, so that means that we'll have to add new controls and change the control layout every once in a while, but expect something similar to this in the final product.

CAMPAIGN

Split-screen support is built into the campaign, and all missions are designed to have support for both Split-screen and Solo versions of the campaign. For example, in the second part of "Siege" a player takes control over AC-130 gunship, but if you're playing with a friend, one takes control over AC-130 gunship and one takes partial control over the A-10 Warthog.

For example:

Single-player

Co-Op

We will also include a separate 2 player campaign with different types of missions, and game-play adjusted for 2 players.

BATTLE ARENA

There's also this split-screen exclusive mode called "Battle Arena".
Challenge your friend to a dogfight!
Battle Arena is a game mode where you go battle your friend (or foe) in the skies of Aerial Combat Encounters, and try to out-maneuver and out-smart him. Last man standing is the winner.

FREE-FLIGHT

In free-flight you just fly around the maps from the single-player campaign, freely, with no objective, a little twist was that we added AI aircraft flying around, but we added another twist: 2 players!
You will be able to enter free-flight and fly with your friend, explore and find Easter eggs around the game!

We came to an end of another news post!
We discussed split-screen in Aerial Combat Encounters, and we discussed every single aspect of it currently available. We have more split-screen modes planned, and a few online modes too.
We can't wait to release the demo of the game so you guys give us some feedback on what to improve in split-screen. That's it, guys!  Have a great life and thanks for the increased support in the last week! We hope to attract new fans and please our current fans. Some aspects of split-screen are now in-game thanks to you guys, and your suggestions! As always: sincere greetings from Zagreb! Bye!

-Ivan and Patrik

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Post comment Comments  (0 - 10 of 15)
Tbreaks
Tbreaks Jan 20 2014, 3:37pm says:

Is it me or the music from this video is completely f up?

+1 vote     reply to comment
NeutronStudios
NeutronStudios Jan 25 2014, 3:55pm replied:

Yeah, well we just made this quick piece of music for the trailer purposes. A few days after the "2017" trailer we got an actual music composer and the new trailer will have some fine music, you can also check out the soundtrack on our YouTube channel. Besides the point, what do you think about the game itself?

+1 vote     reply to comment
priyank-k-side
priyank-k-side Jan 16 2014, 12:07am says:

You guys are getting better every day.. Keep up the awesome work going Neutron Studios.. :)

+2 votes     reply to comment
NeutronStudios
NeutronStudios Jan 25 2014, 3:56pm replied:

Thank you very much Priyank. Comments of that type really inspire us and help us in our work!

+2 votes     reply to comment
Nergal01
Nergal01 Dec 4 2013, 7:53am says:

So, you're aiming for real world setting eh?

Here's hoping the story isn't as retarded as HAWX 2 or Call of Planes; Assault Horizon.

+1 vote     reply to comment
Cixlysid
Cixlysid Dec 6 2013, 3:00am replied:

Yeah i was ****** that Acecombat did.. that was surely not called for

+1 vote     reply to comment
NeutronStudios
NeutronStudios Dec 4 2013, 8:37am replied:

Hello! We are aiming for a real world setting. The game won't be a generic "Michael Bay" type of a combat shooter game. You will need to work hard and be tactical, because it's easy to get killed. Game's campaign mode won't be too hard overall, because we want people to enjoy it and not get frustrated by it. On the other side, the Elimination game mode is where the skill is needed. In the story there are no good and bad factions. All factions have their reasons to be in this war. In our game there is no "Good Americans/Bad Russians" policy. If you want to know more about the game contact us on our Facebook page.

+4 votes     reply to comment
Nergal01
Nergal01 Dec 4 2013, 9:18am replied:

Good to hear that.

How's about the plane selection? Is it will be focused to 4.5th-5th gen. planes only?

And how about the loadout? Are we limited to only two different weapons (standard missile, special weapon) as in typical Ace Combat, or is there any custom loadout option? Do the planes carry arcadey amount of ammunition, or do they regen over time?

+2 votes     reply to comment
NeutronStudios
NeutronStudios Dec 4 2013, 9:27am replied:

There will be many different planes. We've made the following planes: F-22A, A-10C, F-15C, B-2 and SR-71.

Following planes were cut from the game: F-117, F/A-18C

We're planning on adding even more planes to the game, like the SU-37 Terminator, T-50 PAK-FA (for all game modes) and even P-51 Mustang (only for Elimination and Freeflight game modes).

+1 vote     reply to comment
Mitchell777
Mitchell777 Nov 26 2013, 3:59pm replied:

half to say your off at a great start when its out i cant wait to try it :)

+3 votes     reply to comment
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Aerial Combat Encounters
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