I apologize for not updating this a lot sooner. Too little happened for an update to be added, but the past couple of weeks, Aeralnu has made tremendous...
Now, on with the game!
The God of War, Meromes, has been forsaken by the people of Aeralnu for
over 800 years. With the lack of worship and sacrifices you are finally
resurrected where you were believed to have fallen. With your powers
lost, you take up the sword and punish those who have forgotten you in
your own temple.
This is a short experimental game that I've been wanting to create for a while. If this project receives enough downloads and likes, it will be expanded.
I apologize for not keeping this updated! This game may appear dead but I can assure you it is not! Aeralnu is nearing completion in it's current engine FPSC, but with the FPSC Reloaded engine just around the corner, I feel it is a good idea to move this game in to the FPSC Reloaded engine. There are several reasons as to why I decided to do this, and one big reason is Aeralnu is lacking adventure! Since the start of the Aeralnu, I wanted to incorporate adventure and allow the player to explore the dungeons castles, and cities of Aeralnu. Unfortunately, in FPSC, this task seems to be nearly impossible! Keeping each level under the 1.85gb memory cap is a difficult task and doing so keeps me from creating large levels for players to explore. Those of you who are experienced with the FPSC engine may know exactly how I feel and how frustrating this memory cap is.
The new engine will not only allow larger map sizes, but also better EVERYTHING! I have already began to re-make Aeralnu in this new engine and I pleased with what I have created thus far. If you're wondering about screenshots, there won't be any for a little while because I want to wait until the full release of the engine until I show anything. In other words, I don't want to take screenshots in a beta version of the engine because there are things that have yet to be added.
That's all for now!
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