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Version 1.0.1 now available! The three factions of the Aeon Nebula have broken out into war. The Alliance, Exiles and Cyborgs are each struggling to obtain dominance over the mineral rich nebula. Aeon Command is a tug of war strategy space warfare game. Play as one of 3 unique factions to help gain dominance over the Aeon Nebula! Features include! - 3 Unique Factions each with unique ships and abilities. - 24 Mission single player campaign. 8 missions for each faction. Play through the Alliance, Cyborgs and Exile campaigns to unlock upgrades and abilities. - Skirmish modes including Classic, Close Quarters and Resources and 3 difficulties. - Multiplayer! Go head to head with a friend or stranger with your favorite faction. - Persistent upgrade system. Unlock upgrades as you play the game to constantly improve your fleet. *Note for Debian users: There have been numerous issues reported with the Unity engine/player on Debian. We're tracking the issue.
0 comments by Minerne on Apr 11th, 2013
We released Aeon Command on PC and Mac around 6 months ago. We've made lots of updates and fixes since the initial release. We also added support for Linux, Android and iOS. Since the mobile price was set to $2.99 USD, we felt that it was only fair to match the price for the PC/Mac/Linux versions as well.

For our first game, we've been very happy with the success of Aeon Command and we hope you guys enjoy the new lower price.

Thanks to everyone that purchased a copy! You've enabled us to continue doing what we love and making games. The funds we've earned from Aeon Command will enable us to make our next project even bigger and better.
Highest Rated (2 agree) 8/10
Kind of reminds me of Swords and Soldiers HD on Steam and that wasn't a bad game.
Aug 26 2012, 1:26pm by zonemaster60
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Just did some missions for my first play throgh (got a few more to go).
Bugs seen so far:
Some fighter units ignoring a target as it flies toward a different target even though the ignored target is closer toward it. This is when the unit encounters the enemy units and there is only the one enemy unit near it as the others come.
Suggestions so far:
* Hovering over Unit Build icons should display stats of the unit type with a small description of what the unit does/is used for.
* The # of units built of each unit type should display on the unit build icon
* Mining resource cellection rate should display in the bottom left GUI next to the total resource available
*A ability to make squads (using F1-F10) would be nice
*A ability to make squads/groups halt,retreat, and charge I think would add a great deal of strategy to the game.
* Would like to see the ability to make a unit that deploys mines and another that deploys turrents as special units that you can only build in limited numbers. Could lay different types of turrents and/or mines.
*Of course a unit upgrate to be able to scan invisible mine fields would be nice.
*Wouldn't mind seeing more search items across the board in the future for the game. I know this game more casual but more research options would make for more strategy.
Thats bout all the suggestions I have atm from playing the Story maps I have played so far. Will add mroe as I get deeper into the game. All in all I am enjoying the game.
Hi General_Havok, glad you're enjoying the game!
We currently don't have plans to implement direct control over squadrons or individual ships, as we want to avoid going down the path of the RTS. We feel like macro army management is something that helps Aeon Command feel unique from many other games.
We do love the tooltip and general useability suggestions and have put a couple on the to-do list.
We've pondered the idea of mines several times and decided it doesn't fit for now, but are considering it for the 4th faction if/when we do an expansion pack in the future. The scan is a good idea to go along with that.
We always welcome the feedback, thanks!
No problem, I love sci-fi games. Understandable not wanting to be a rts there are tons of them out there. Super glad ya found some of my feedback useful!. Will post my future feedbacks in the forums so not to clutter the comments section XD. I lookat at how long my post was and then remembered there is a forums section >.<
Patch 0.1.519 is now live!
ADDED
- Faction Scramble: Shuffles all of the available ships/abilities and creates a randomized faction
- Game Mode: Close (Shorter distance map, faster income)
- Game Mode: Resources (Increased Miner Limit, Increased Nodes)
- Last 4 campaign missions. Campaign is complete!
CHANGED
- UI clean up
Just would it be possible to move left and right with the arrow keys? or like A and D?
Would it also be possible to move left and right just by moving the mouse cursor left and right instead of having to click?
We can add the A and D movement easily. Great suggestion.
Moving the camera based off of mouse position felt a little off. The click and drag, at least for us, felt a lot more natural.
We're also on Steam Greenlight now. If you enjoy the game, then please support us with your vote.
Steamcommunity.com
Patch 0.1.511 is now live.
Fixed - Camera crash.
Fixed - Multiple issues with the Pause feature.
Fixed - Nerfed 'the impossible mission'
Fixed - Bug with sound priorities
Fixed - Several issues with Mutiny and targeting.
Added - Hotkeys
Added - Tutorial Mission
Added - Title screen
Changed - Greatly improved the AI. Skirmishes will be more difficult while we balance. Missions have not been balanced.
Changed - Unit prices now scale based on the number of that type of unit currently active.
Changed - Mutiny can no longer convert starship level units.
Changed - Lowered the cooldown of all abilities.
Changed - Raised the cost and timers of all upgrades.
I ran into a bug. I was on the first mission, and wanted to look at the help menu. I pressed the Pause button and then pressed the Help button. The menus then 'froze'. I could still click the unit buttons, but the game was still paused. I eventually had to Alt+F4 out. I was playing the demo version of the game.
That will be fixed in the next patch. Should be released later this week. Thanks.