The Mayan Mystery is a retro-inspired metroidvania with an emphasis on exploration. You play as Mitch, and with the help of your best friend (Otis) and mentor (Dr.A), must stop Horatio Hawk from escaping the Mayan temple with a magical artifact! This is the first in a series of games that will take the Adventures Apes from one location to the next, one era to the next, all in an effort to keep the world's most precious treasures out of Horatio's hands! The full version one the Adventure Apes Webpage has 5 bosses and more than 100 rooms plus an illustrated instruction booklet! :)

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0 comments by ScaryPotato on Dec 2nd, 2012

The Mayan Mystery was fortunate enough to be a part of IR's Stuffing Bundle, and as a first attempt at game creation, was a true honour and thrill!

Along with the massive increase in exposure came a massive increase in critisism, and while it is a harsh experience to go through, is necessary in order to create a game with the level of polish players come to expect these days.

The overwhelming comment was about the controls. More specifically, the difficulty in timing jumps! It turns out that the speed of the player movements was hampering this, so slowing Mitch down a tad made EVERYTHING a lot easier to deal with.

A few video reviews were made, and it was really helpful seeing them, as it pointed out a couple flaws that have been sorely overlooked...

Issues that have been fixed:

  • The control scheme on keyboard does admittedly take getting used to, but for those who prefer using a gamepad, it would be very frustrating. So, while no in-game code has been implemented, a copy of Joy2Key is now part of all download files, so you can set up the controls you prefer:)
  • It was also pointed out that if you lost all your lives and continued, items you would need to re-collect would be gone. That's been taken care of, so now you shouldn't get stuck having to start the game from the beginning (without dying!).
  • Two little things brought to my attention as well was a random purple screen that would appear if you hit the W key (it's not intended until much further into the game), and there was a save room where if you saved without bombs, you'd get stuck...or forced to restart over and over. Either way, a pain in the butt. These too, have been fixed up!

As is part of the whole game making process, I'm sure other things will pop up down the road, but with these latest updates, I'm really hoping that everyone finds the game a lot easier to play and enjoy!

The updated file should be ready to go in the next couple days here on Desura. The demo version is good to go however, and has the same fixes, so if you haven't already played it (or played the old version), please have the latest version a try. I think you'll like it! :)

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Adventure Apes and the Mayan Mystery

Adventure Apes and the Mayan Mystery

May 12, 2012 Demo 1 comment

Try your hand at the first two (and a half!) levels in the Mayan Mystery with this demo of the game. Explore an ancient temple and the catacombs beneath...

Post comment Comments  (0 - 10 of 52)
HooterBabby
HooterBabby May 15 2013, 7:57am says: Online

Does anyone know where I can find a walkthrough on mapping the 360 controller to this?

I tried Joy2Key but the interface is really bad and keys are given odd names other than what they should be called which is X, A, B, Y, RB, LB, RS, LS, etc.

Is there a time table until the 360 controller aka PC Gaming's Default controller is native to the game?

+1 vote     reply to comment
Tazi
Tazi Mar 23 2013, 11:54am says:

Please, anyone could help me out on how to get more bombs? Enemies only rarely drop bombs, so I always get stucked in rooms with breakable walls, and there's a room where you have to have at least 4 bombs to go trough a passage, no idea how to get that many.

+1 vote     reply to comment
ScaryPotato
ScaryPotato Mar 25 2013, 10:46pm replied:

Hi Tazi, it might be somewhat rare to have enemies drop bomb ammo, but there are large bomb refills (you get 5 bombs) scattered throughout levels. If you aren't having any luck by going to previous rooms and re-defeating enemies, or already found all the large bomb refills, try describing the room you're having troubles with (and the level you're on), and I'll see if I might have made a dead-end in that particular room.

Thanks!

+1 vote     reply to comment
Tazi
Tazi Mar 26 2013, 2:00pm replied:

I guess I was just unlucky because enemies slowly started to drop bombs in my next play session, so I was able to get trought that section, beat the 2nd boss, and advance to the next level. But thanks for the reply! :)

An other thing I'd like to ask is, since this game was made in GM:S which supports them, any chance for a controller support update in the future?

+1 vote     reply to comment
ScaryPotato
ScaryPotato Mar 27 2013, 10:53pm replied:

I never considered making the game with controller support, but it has been brought up more than a few times! You can use Joy2Key to give the game a try with your gamepad though:)

It is a feature that I am adding to the next game though (and the overall controls will be MUCH simpler too!)

+3 votes     reply to comment
HooterBabby
HooterBabby Apr 30 2013, 3:30am replied: Online

Yeah I literally cannot play games like this with the keyboard, good to know that Joy2Key works for it though. Now I just have to figure out how to get it to work.

+1 vote     reply to comment
ScaryPotato
ScaryPotato May 1 2013, 12:29am replied:

Hi HooterBabby, if you haven't already got joy2key set up, there is a pretty nice youtube video that walks you through everything.
I hope this helps!

Youtube.com

+1 vote     reply to comment
Tazi
Tazi Apr 27 2013, 12:05pm replied:

Thanks for the reply!
I think there's a fairly simple method for adding joy-support to Game Maker, in case you consider building it into Adventure Apes later. ;)

+1 vote     reply to comment
ScaryPotato
ScaryPotato Feb 21 2013, 9:03pm replied:

Thanks Gn0meSlice! I thought I had all the bases covered...turns out I was missing home plate. Durr!

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Feb 21 2013, 10:06pm replied:

No problem! It's posted in the Desura group for IGS as well!
Desura.com

+1 vote     reply to comment
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Adventure Apes and the Mayan Mystery
Platform
Windows
Developed By
ScaryPotato
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Official Page
Adventureapes.com
Release Date
Released Sep 15, 2012
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Sci-Fi
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Single Player
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Twitter

Latest tweets from @adventure_apes

PWYW for Adventure Apes, what! T.co #videogames #indie

Feb 21 2013, 10:24am

Opening screen of my latest game: Otis in Orbit (WIP) T.co #screenshotsaturday #indiegames

Jan 26 2013, 12:44am

Otis in an asteroid field T.co #screenshotsaturday #indiegames

Jan 26 2013, 12:43am

@Amidos2006 Hey! It's good seeing you all over the place :)

Jan 25 2013, 10:22am

10 Free Mayan Mystery Keys are up for grabs through Slushy Previews' Youtube Channel! T.co #contest #giveaway

Jan 21 2013, 8:57pm

Adventure Apes is on jayisgames Best of 2012 List! Take a look, and vote for your fave! T.co #indiegame #voting

Jan 17 2013, 9:27pm

Just added joystick controls to Otis in Orbit WIP. Super fun!

Dec 26 2012, 7:16pm

Been tweaking Mayan Mystery. Controls are tighter, items spawn, and Joy2Key is included! T.co

Dec 2 2012, 2:39pm

Minigame mockup, this time it's Otis in Orbit :) T.co

Nov 23 2012, 9:34am

I dropped the price of indie games in The Harvest Bundle #royaledrop T.co via @indieroyale

Nov 9 2012, 3:44pm

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