Adrift takes place in the far future, a few hundred years from now. Earth is so overpopulated that a large path of humanity now lives in huge cities on the bottom of the sea. One of these communities is Bluetide, currently housing over seven million people. The cities are entirely self-dependent. Very elaborate artificial intelligences take care of the cities, controlling life support, production, safety, even education. The residents of the cities do not have to work for a living; everything is provided for them. Of course, any malfunction with the AIs could be devastating to the citizens. This is why there is one safeguard: Each underwater city has a Supervisor, a single human whose only task is to oversee the work of the AIs. In order to keep up with the speed at which the AIs are working, this Supervisor is kept in a constant state of sleep, his subconscious wired into the positronic network that links the AIs. What happens when that Supervisor suddenly loses control?

Post news Report content RSS feed Adrift is released!

Adrift is finally released after nine months of hard work, and we're happy to share the results of that work with you.

Posted by Taleweaver on Dec 26th, 2011

Hey, everybody,

it's done. Finally done. March to December have been long, long months, but we can finally present to you the results of our hard work. Starting with the quick and dirty:

- over 100,000 words of text
- over 15 unique endings
- single playthrough approximately 2 hours; full gane should be at least 8 hours of reading time
- unique "adventure-style" first act, much more focused on exploration than most visual novels
- original theme song and voiced introduction
- all-original art
- engaging "hard sci-fi" plot with a mystery behind it that will keep you on your toes
- secret Karaoke contest!

As the scriptwriter and director of this fine piece of VN, I'm proud to say that while this may not have been my most original piece of fiction, it's easily one of the longest coherent and complex stories I have ever written. I cannot thank G_D_I_ enough for helping me with so many technical details and with so many small pieces art; without him, the game still wouldn't be complete!

So now we put it into your able hands. Have lots of fun playing, and don't lose too much hair trying to figure out the path to Minako's Good Ending.


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Released 2011
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