A simple little platform game, Abomination is about a truly weird creature on a quest to retrieve its Teddy-bear. Thanks to its sharp claws, the Abomination can climb up walls and even hang from the roof if it’s made of wood. The mechanics are simple: you can’t grip metal unless you’re magnetised, you can’t climb on stone ceilings, "Pain = Bad" and "Teddy = Good".
Abomination has been re-released: more levels, menu and music by Henrik Roslund! I've also released my "Circuits Demo", which might be of interest to anyone studying logical circuitry, and the very first playable build ever, which might be of interest to anyone wondering why "Teddy = Good".
Posted by wilbefast on Mar 17th, 2010
This is a small update to address some of the issues people have had with the game, most notably my forcing you to turn around before you can lower yourself off the edge of a cliff. Now the Abomination will automatically change direction, and though it will always lower backwards if given a choice.
Another important addition is Music: Henrik Roslund was kind enough to make me this track for the game - I know a few people were turned off by the silence.
Anyway, this will be the last Gamemaker build I do - just tying off a few loose ends really. Oh, and there are a couple more levels too, bringing us to a very reasonable total of 25 - good for a few coffee breaks at least. I do plan to continue the project, but I'm porting it to C++/SDL so that I can support Mac and Linux, seeing as I use Ubuntu now. Also I started hitting up against Gamemaker's limitations - indebted though I am to the old girl, I think as a programmer it's time I moved on.
Changes since last version:
In order to mark this occasion I've uploaded the "Circuits Demo" I made for an Abomination: a system for adding high-level scripting to a Gamemaker game without writing a single line of code. And, in case you were wondering where "Pain = Bad" came from: the original "Abomination Teaser" has been uploaded - interesting if nothing else to see how far we've come...