The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.
I want to like this game. I really do. But this is one of those games that I start playing, spend about an hour or two with, and then put down never to play again. There seems to be some sort of story there, but I'll be damned if I understand what it is. And the gameplay? I'm running around killing monsters and collecting....something....and generally just don't have the faintest idea of what the hell I'm supposed to be doing. The developers seem to have made a really good game but unfortunately, they didn't spend any time explaining the game to the player or giving him any reason to play. And "get the player interested" is rule number one in game design. At least the sequel looks to be more thought out in that department.
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