A Valley Without Wind

The Creators Of AI War Bring You...

A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.
You choose how to play, and the world adapts around you.

Features

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats?  Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN.  Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons.  You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
  • New updates are arriving all the time packed with additional content, improvements, and more.

The game has hit version 1.0 and is available now via Steam, the Arcen Store, and other digital distributors.

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Blog RSS Feed Report abuse Latest News: Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

0 comments by cupogoodness on Sep 9th, 2013

Our Humble Bundle Weekly Sale, which kicked off last Thursday, has now surpassed 40,000 sales and $135,000 earned! 

With three days* remaining in the sale (at time of writing), we're still trying to get the word out to everyone who might be interested in owning our entire catalog for a Lincoln and change. So special thanks to all those helping with the retweeets, facebook posts, and other methods of spreading the news -- it's massively appreciated.

There's been a nice outpouring of support from the press for the sale as well, along with some PAX previews on Bionic Dues and other new Arcen-related coverage to share:

Interviews/Podcasts
The Game Design Round Table -- Episode #39: Skyward Collapse, AI and Business. With Chris Park
Indie Game Magazine -- Developer Chat: Chris Park On 'Skyward Collapse' Expansion 'Nihon no Mura'
Game Wisdom Podcast w/ Chris Park -- Bionic Dues and Don'ts with Skyward Collapse
The Diecast Podcast Episode #26 (A Valley Without Wind discussed)

Bionic Dues/Humble Weekly Sale

Somnambulant Gamer -- Bionic Dues: Mechs vs. the World
SquiiddishGaming -- Pax Prime 2013- Bionic Dues Gameplay!
PC Gamer -- See the first screenshots of Arcen’s next game: the roguelike-like Bionic Dues
Rock, Paper, Shotgun -- Arcen Anounce Bionic Dues, Do Humble Bundle
PC Gamer -- AI War, Skyward Collapse, and the rest of the Arcen catalogue are this week’s Humble sale
IndieGames.com -- The humble bundling of Arcen Games
VG247 -- AI War, Shattered Haven and more in latest Humble Weekly Sale
Examiner -- Arcen Games in this weeks Humble Sale
Just Press Start -- Humble Weekly Bundle Featuring Arcen Games!
Game Debate -- Humble Weekly Bundle From Arcen Games
EzPzJoystiq -- A Valley Without Wind 1 Humble BundleМаксим Соколов -- Humble Bundle Presents A Valley Without Wind 2

Skyward Collapse
A Bear In Clothing -- Skyward Collapse turns the god game genre on its head
Game Podunk -- Review: Skyward Collapse (9/10)
Video Games Uncovered -- Skyward Collapse Review (75/100)
Game Critics -- Skyward Collapse Review
Blackman'n Robin -- Skyward Collapse Review (3.5/5)
Nerd Maldito -- Skyward Collapse: A game about war and free will (Portuguese)
War Gamer -- Skyward Collapse Review (French)
Blue's News -- Skyward Collapse: Nihon no Mura Preorders
PC Games Network -- Skyward Collapse expansion Nihon no Mura on its way
Rock, Paper, Shotgun -- Skyward Collapse’s Nihon no Mura Expansion
PC Gamer -- Skyward Collapse to get first expansion, Nihon no Mura
VG247 -- Skyward Collapse Nihon no Mura expansion hits beta
IndieGames.com -- The Japanese join the Norse and the Greeks on Skyward Collapse
Gamer's Hell -- Skyward Collapse Nihon no Mura Released and Trailer
Game 4 Me -- Skyward Collapse expansion in beta and pre-order via website (Dutch)
Game Side Story -- An extension for Skyward Collapse (French)
Pixel Perfect Gaming -- Skyward Collapse: Nihon no Mura – Now Available for Pre-Ordering
Game Is War The Skyward Collapse Nihon no Mura Expansion Enters Beta (Spanish)
I Luv Games -- Skyward Collapse: Nihon no Mura Expansion Beta Pre-order
JayPlaysIndieGames -- Skyward Collapse Episode 4 The World Tree Returns

Everything Else
ZinthoGaming -- AI War: Building up the Home World
Various Ren -- AI War - Part 2: Swaphilia, the Love of Swapping my Bullets for their Systems
Infognito -- A Valley Without Wind 11 Co-op with Denox (Russian)
Kikiokyo -- Tidalis Adventure
My Play -- Tidalis Review (Italian) (8/10)

*Sale ends Thursday, September 12th at 11 AM Pacific.Originally posted: Arcengames.blogspot.com

Media RSS Feed Latest Video
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A Valley Without Wind Beta v0.540 (OSX)

A Valley Without Wind Beta v0.540 (OSX)

Nov 7, 2011 Demo 0 comments

**Newly added Intro Mission packed** Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake...

A Valley Without Wind Beta v0.540 (PC)

A Valley Without Wind Beta v0.540 (PC)

Nov 7, 2011 Demo 0 comments

**Newly added Intro Mission packed** Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake...

A Valley Without Wind v0.5 (Beta) -- OSX

A Valley Without Wind v0.5 (Beta) -- OSX

Sep 26, 2011 Demo 0 comments

The Mac demo for Arcen Games' title A Valley Without Wind, a procedurally-generated 2D side-scrolling adventure of limitless proportions (currently in...

A Valley Without Wind v0.5 (Beta)

A Valley Without Wind v0.5 (Beta)

Sep 26, 2011 Demo 0 comments

A demo for Arcen Games' title A Valley Without Wind, a procedurally-generated 2D side-scrolling adventure of limitless proportions (currently in public...

Post comment Comments  (20 - 30 of 51)
Lulloser
Lulloser Jun 21 2012, 2:18pm says:

Good game, but I got a problem.
My character is crouching permanently. I cannot climb up ladders, etc.
The problem is that something is giving out Gamepad Commands.
If i want to clear the Gamepad Key from "S" it returns instantly.
Is there any way to force the gamepad off?

I dont have my Joystick plugged in, checked for other inputs.

+2 votes     reply to comment
Godofdrakes
Godofdrakes May 21 2012, 1:35pm says:

A friend of mine wants to try the game, but his network is rather slow. It seemed to me that the demo was the same file as the full game, just minus the key. If I copied the installed game to an external drive, yould he be able to play the demo, or is the key stored in the game's directory?

+2 votes     reply to comment
tigersfan
tigersfan Jul 10 2012, 3:11pm replied:

The key is stored in the game's directory.

+1 vote     reply to comment
orionx3000
orionx3000 May 5 2012, 10:40am says:

I own this game through steam, Great game, clocked over 30hrs. I want to comment about things i think should be done but first i want to say that : PEOPLE PAY 50-60$ FOR GAMES THAT GIVE THEM 10HOURS AND THIS COST 15$. That bit of logic escapes everyone on steam.. idiots.. Any way.. #1 make this game just like terraria in terms of crafting and digging. the game employs artful sprites but also big blocks.. Make the block unit size 1/4 then we could feasably dig in it, then radomization of levels doesnt get anyone stuck. plus building is fun and minerals can be attaineed this way too. The key here is 1/4 block size digging or not!!
Second make it like civ. lol I read all the posts beta info etc.. i know about the strategy map! lol SPORE was a great idea.. this feel similar ..just not about life.. where spore failed was i should have been able to go into each planet and re enter civ mode , technically i could re enter cities but.. for what.. each level up one get the previous is meaningless in spore.. AVWW suffers from this a bit but all it needs is continual scalability, meaning i can play a man, and a planner from several tiers. If in AVWW i am not a glyff bearer.. than i am the energy which moves between them, which means i should beable to do everything i can in reigion map that i can in the side scroller settlement area. Then eventually we could start fixing these planets.. and sharing them... as we venture into space lol.. love the scope.. Arcen i got my eye on you! :) 8/10

-3 votes     reply to comment
pizza
pizza May 5 2012, 2:22am says:

Is a GNU/Linux version planned?

+3 votes     reply to comment
AlexVSharp
AlexVSharp May 10 2012, 5:37am replied:

Only if they deploy a Chrome Native Client, I'm afraid...

+2 votes     reply to comment
MrTambourineMan
MrTambourineMan May 5 2012, 4:51pm replied:

Well it's an Unity engine and so far they don't support linux.

+2 votes     reply to comment
cupogoodness
cupogoodness May 5 2012, 1:16am replied:

One of the developer's here. Yeah, the only 'DRM' in our games is the simple licence key. The game will work across multiple platforms.

+3 votes     reply to comment
tigersfan
tigersfan Jul 10 2012, 2:18pm replied:

Another dev here. Sorry, just saw this.

The main reason for the license key is actually not about DRM. It's about coding speed. Doing the license key allows us to have the same installer for demos and the full game. This way, we don't have to do any extra work to keep the demo up-to-date.

+1 vote     reply to comment
SirPrimalform
SirPrimalform May 4 2012, 12:38pm replied:

Pardon me, but what's wrong with an offline serial? Back up code with game, never need the internet again.

Sources: Gog.com
and
Gog.com

+4 votes     reply to comment
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A Valley Without Wind
Platforms
Windows, Mac
Developer & Publisher
Arcen Games
Engine
Unity
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Official Page
Arcengames.com
Release Date
Released Apr 21, 2012
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8.1

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Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
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