The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.
A new trailer, screenshots, updated demos, and more are out now as we officially announce AVWW's final beta phase.
Arcen Games checks in with big news on all three of their titles. That includes major updates to A Valley Without Wind, and major savings to AI War and...
Arcen Games would like to thank everyone for voting A Valley Without Wind into the IOTY 2011 Top 100 with an appreciation giveaway of our game. We also...
New multiplayer info for A Valley Without Wind, and we'd like to celebrate IOTY 2011 with a giveaway.
Arcen Games shares news and new media regarding its 2D sidescrolling platformer A Valley Without Wind, including a new trailer and a wrap-up of our trip...
As we surpass the one month mark for beta, designer Chris Park provides his thoughts on the state of A Valley Without Wind. What's been added, and what's...
Chris Park gives his thoughts on the first two weeks of A Valley Without Wind's beta, offering a clear picture of where the game is going with multiplayer...
New updates, stats, and press/video coverage of A Valley Without Wind are the topic just a week out from the beta launch.
Today is the day that the public beta for our vast procedurally-generated 2D side-scrolling adventure A Valley Without Wind finally begins!
Arcen Games is wholly excited to announce new updates for their procedurally-generated exploration and survival game A Valley Without Wind.
Arcen Games Lead Programmer and CEO Chris Park provides an update on his thoughts relating to iterative game design, and why as a company we swear by it.
A Valley Without Wind update #12 has us showing off Alpha for the first time, with some major changes and additions in tow. The biggest of all being our...
Our latest news post discusses three separate items related to A Valley Without Wind. Our latest Q&A discusses economies and crafting in the game...
AVWW has seen a very busy couple of weeks, highlighted by the new Soft Focus visual style, revamped Overworld sections, and solid progress on Crafting...
Arcen Games' Chris Park answers in detail a question we've received several times since we announced A Valley Without Wind.
AVWW shows off a huge update with new video footage, screenshots and dev journals. Additions and improvements this week include: A host of new weather...
We make a difficult, but ultimately beneficial decision regarding the A Valley Without Wind's release schedule, as well as share a new lighting video...
It's been a couple of weeks since our last update, so we're making up for it with a big time update that includes interiors, lighting, crafting, new regions...
This week we reach a multiplayer benchmark for AVWW, as well as introduce the Energy Lance spell, minimap, new regions, objects and more. Our composer...
We peel back the curtain for multiplayer plans in AVWW, complete with server support. Also we reveal the World Map, new regions and those pesky windstorms...
We present AVWW's latest screenshots, video and dev diary focusing on the latest additions to the game: HUD, shadows, more robust particle effects, a...
Our composer Pablo Vega continues a series of developer diaries for AVWW, and we chat with Rock, Paper, Shotgun and BigDownload about the game.
In our latest developer journal, Chris Park discusses the innards of how he's going about creating the art for AVWW.
We present a progress report for our upcoming procedurally-generated action-adventure title A Valley Without Wind, which now has magic spells and an enemy...
Arcen Games is excited to announce its third full title A Valley Without Wind, a procedurally-generated action-adventure game coming this year to PC and...