The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.
Exciting news to share, as we'll be exhibiting at yet another PAX this year, and this time around we're part of the Indie Mega Booth! Stop by and see us if you're attending the event in Seattle August 31 - September 2.
Posted by cupogoodness on Aug 22nd, 2012
We had a lot of fun exhibiting at PAX East earlier this year in Boston. So much so we decided we just couldn't pass up the chance to do the same at PAX Prime next week in Seattle. So if you're attending, keep an open spot in your schedule to stop by! (Or even better, give us a heads-up ahead of time* to ensure I haven't run off to lunch.)
We'll be one of the 30 developers making up the incredibly amazing Indie Mega Booth (just look at all those notable developers and good games). We got to know a lot of these guys at PAX East, and we're excited to be a part of the massive collection of indie game exhibitors this time around. Specifically, I'll be located in booth #868 sharing space with the awesome folks of 24 Caret Games--developers of PS3 title Retro/Grade which just arrived this week on PSN.
As noted in the trailer below, A Valley Without Wind will be playable. There may be some new artwork stuff to showoff there as well. I'll be chatting up the Ancient Shadows expansion with those who want to talk about it, but I doubt anyone would get much out of a short floor demo for a game like AI War. We're also planning some giveaways of our titles both on-sight and online; plus we may have something else to debut. Not sure yet, we'll see.
On top of that, I'll be heading up the 'Open Development for Indies: Why Cooperative Trumps Competitive' panel with a handful of other indie devs in the Serpent Theater, 3:00 PM on Sunday (September 2nd). If you're interested in indie development at all, or if you just want to say hi, make sure not to miss us in the afternoon during the final day of the conference.
9 days and counting!
Here's the latest coverage coming in, mostly from the AVWW Steam sale (now concluded) and art update:
Joystiq -- A Valley Without Wind's impending art revamp in version 1.3, sale now
VG247 -- A Valley Without Wind 50% off on Steam, headed for graphical overhaul
Co-Optimus -- A Valley Without Wind On Sale at 50% Off
Blue's News -- A Valley Without Wind Art Upgrade Coming
PCGamersN -- A Valley Without Wind patch 1.206 “Watery Warp” released
DealSpwn -- A Valley Without Wind Getting Massive Art Overhaul
TheBitBag -- A Valley Without Wind 50% off on Steam, major graphic overhaul incoming
GameZone -- A Valley Without Wind getting graphical redesign
HardReset -- A Valley Without Wind Review
DealSpwn -- AI War Ancient Shadows DLC Enters Public Beta
Forum User Hartmann -- Let's Play A Valley Without Wind! (A Gainax Production)