In Dark Storm,you play as Amber, a security officer working in a classified laboratory facility near the Alaskan border. It's your first week on the job when suddenly your lab comes under attack by an unknown assailant. Your main objective now becomes survival. Using elements from your environment, escape is crucial, and the odds are against you. However, Amber's story is only a small part of Dark Storm. Through episodic content releases, you can explore the whole Dark Storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.

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Media RSS Feed Report media Dark Storm Developer Video Blog 3
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DeXiaZ Oct 15 2013, 12:57pm says:


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SinKing Oct 20 2013, 7:20pm says:

I like the concept and the asset, but I cannot figure out what model you are making there. It's too high for the low and too low for the high. If you are baking normal maps from the current resolution doesn't it have shades/polygons showing? Unless smoothing groups and averaged polys will safe the edges. But stuff like the cross (symbol) is really not necessary to have a bevel, if this is the lowpoly. So I'm guessing this was halfway on the way to the highpoly?

Would be nice to see some highpoly examples, too.

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Dark Storm Developer Video Blog 3 by Peter Prop Modeller/Texture Artist

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Oct 15th, 2013
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