Dark Storm is a story-driven stealth/action game featuring both true first and third-person perspectives. The game stars Amber Kingsley, a strong-willed former soldier that is down on her luck; now working with Ancile as a low end security officer at the Irving Alaskan Apex Facility. Dark Storm is designed as a multi-part game that will be released episodically on the PC. The first game that is currently in development using Unreal Engine 4 is called Dark Storm: Ascension, which is targeted for a 2016 release.
Scott Webber Team Spotlight: the man that defined the art style of the Dark Storm team and Chief Artist . As we work finalize assets, animate and fix those annoying bugs here is a interview with one of the most notable artist on the Dark Storm Team Scott Webber!
Posted by Inuyashua on Mar 14th, 2013
A few notes from development are that we are in the final steps of finishing the initial draft animations of some characters and making adjustments to the level in certain sections that our team decided needed revising. It should be noted that Coop is still extremely high on our priority list after we finish tweaking some single-player elements that have been quite pestering the team. The weapons are going into final texturing and as you can see with any game it does take time for quality if anyone is skilled in prop modeling or texture art heck even animation you are highly welcome to apply to join the team we are recruiting and there is a trial period...
It Should be noted we decided to pull back the coop slightly as while the devs focus on Singleplayer our artist are working on fleshing out an environment in coop above is a quick excerpt of a city block in the level that's currently in planning
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