You play as Amber, a security officer working in a classified laboratory facility near the alaskan border. When your lab comes under attack by an unknown assailant, your main objective becomes survival. Using elements from your environment, escape is crucial, and the odds are against you. But Amber's story is only a small part of Dark Storm. Through episodic content releases, you can explore the whole Dark Storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.
Scott Webber Team Spotlight: the man that defined the art style of the Dark Storm team and Chief Artist . As we work finalize assets, animate and fix those annoying bugs here is a interview with one of the most notable artist on the Dark Storm Team Scott Webber!
Posted by Inuyashua on Mar 14th, 2013
A few notes from development are that we are in the final steps of finishing the initial draft animations of some characters and making adjustments to the level in certain sections that our team decided needed revising. It should be noted that Coop is still extremely high on our priority list after we finish tweaking some single-player elements that have been quite pestering the team. The weapons are going into final texturing and as you can see with any game it does take time for quality if anyone is skilled in prop modeling or texture art heck even animation you are highly welcome to apply to join the team we are recruiting and there is a trial period...
It Should be noted we decided to pull back the coop slightly as while the devs focus on Singleplayer our artist are working on fleshing out an environment in coop above is a quick excerpt of a city block in the level that's currently in planning
Kickstarter donators we haven't forgotten you at the very least we plan to fulfill every-reward as for posters please reach out to our P.R firstname.lastname@example.org if he hasn't reached out to you yet or for general questions