Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports one of the largest open world experience available today in a mobile RPG! Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own. Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells.
Tonight's update is now uploaded for both the demo and full version. Here is a list of what we added/changed/fixed.
We've still got a huge slew of things we are working on. We are currently at patch 1.29, and we plan to release the melee combat overhaul that we've been talking about in 1.30. We'll keep working on our todo list and have that finished up around 1.39, then plan to release the final big patch which will feature a large expansion to the game in terms of content and the world map in 1.40. We hope that that will mark the "completion" of 9th Dawn and that we can then work on perfecting the PC version and from there move on to our next awesome project. This is going to be an exciting next few weeks for 9th Dawn, now that things have gotten more stable bugwise/crashwise and we can finally get to cracking down on content fixes and additions and gameplay enhancement.
Latest tweets from @valorware
Any digital artists with experience in concept art looking to work in game development? #spacebb
Dec 11 2013, 6:21pm
@CalebMickel Hey Caleb, glad you're enjoying it! Be sure to look out for our upcoming Kickstarter campaign for 9th Dawn II :D
Dec 11 2013, 2:46am
Ported the new engine (still in development) from PC to mobile over the past few days. Multiplayer confirmed for cross-platform co-op!
Oct 23 2013, 9:43am
@ColinGibby (This process tends to be slower than we'd like....)
Sep 30 2013, 8:14am
@ColinGibby Hey Colin, we sent the update over and are just waiting for it to go live on the App Store (assuming there are no problems)!
Sep 30 2013, 8:13am
iOS7 users: We found the cause of the keyboard bug. One of our libraries released a patch for it. Will upload working version tonight!
Sep 23 2013, 3:34pm
@avarisclari The new engine we are developing should make it easier to do this when we release the remake. No promises, but we're hopeful!
Sep 23 2013, 1:33pm
@Nomadgames Thanks for the mention! Definitely a rough stone of sorts, but hopefully the new engine will make it and the sequel shine!
Sep 23 2013, 1:31pm
New Valorware Website....! - Coming in late September/Early October! This time, professionally designed! T.co
Jul 25 2013, 11:40am