Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports one of the largest open world experience available today in a mobile RPG! Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own. Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells.
Tonight's update is now uploaded for both the demo and full version. Here is a list of what we added/changed/fixed.
We've still got a huge slew of things we are working on. We are currently at patch 1.29, and we plan to release the melee combat overhaul that we've been talking about in 1.30. We'll keep working on our todo list and have that finished up around 1.39, then plan to release the final big patch which will feature a large expansion to the game in terms of content and the world map in 1.40. We hope that that will mark the "completion" of 9th Dawn and that we can then work on perfecting the PC version and from there move on to our next awesome project. This is going to be an exciting next few weeks for 9th Dawn, now that things have gotten more stable bugwise/crashwise and we can finally get to cracking down on content fixes and additions and gameplay enhancement.
Latest tweets from @valorware
@AntiSoulless Don't know about about PSN/XBL. 2 was already a thing, but we did remove 'classes' in the remake. Much more freedom now.
Mar 8 2015, 6:55pm
FYI, we're posting most of our development updates (pics, videos, etc) on our facebook page. We'll try to tweet more as well!
Feb 22 2015, 4:10pm
Testing new chain lightning spell for 9th Dawn: Isles of Montelorne: T.co
Feb 22 2015, 4:01pm
Aug 7 2014, 10:48am
Aug 7 2014, 10:48am
@lucidchart False alarm maybe; seems to be working now, although sluggish. Cheers :D
Apr 2 2014, 3:47pm
@lucidchart Login seems to be down? Just letting you guys know if you!
Apr 2 2014, 3:43pm
Our website is currently down due to a problem with the forum; spambot got the site flagged for malware by Google. Fixed by this weekend!
Mar 20 2014, 9:59pm
9D1 map import in progress. It may look like a missingno generator, but you can sorta see the outline of the island! T.co
Mar 18 2014, 11:10pm
@1pstart There are no new patches for the current PC version - we're working on an engine upgrade and general enhancements though, ETA May!
Mar 18 2014, 4:23pm