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Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports one of the largest open world experience available today in a mobile RPG! Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own. Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells.
0 comments by Spiderkeys on Dec 2nd, 2012
Tonight's update is now uploaded for both the demo and full version. Here is a list of what we added/changed/fixed.
Bug Fixes
Tablet Mode
Other
We've still got a huge slew of things we are working on. We are currently at patch 1.29, and we plan to release the melee combat overhaul that we've been talking about in 1.30. We'll keep working on our todo list and have that finished up around 1.39, then plan to release the final big patch which will feature a large expansion to the game in terms of content and the world map in 1.40. We hope that that will mark the "completion" of 9th Dawn and that we can then work on perfecting the PC version and from there move on to our next awesome project. This is going to be an exciting next few weeks for 9th Dawn, now that things have gotten more stable bugwise/crashwise and we can finally get to cracking down on content fixes and additions and gameplay enhancement.
Latest tweets from @valorware
Bugfixes - Hey all, We’ve been working on some bugfixes and have a new to-do list going on the forum. It... T.co
Apr 12 2013, 9:28am
Some things to look forward to... - Hey everyone. Just thought I’d drop this off…. :D... T.co
Mar 27 2013, 10:35pm
Valorware Update - Hey everybody, I know it’s been a while. Just wanted to give you guys an update on what’s... T.co
Mar 24 2013, 12:05pm
Help us gain some reach on Facebook! - Help us to try and spread our game on Facebook! T.co… T.co
Feb 8 2013, 8:51pm
Patch 1.50 - In this patch, we've reduced the number of monsters at the water bridge in the desert palace (ex… T.co
Feb 8 2013, 10:41am
Patch 1.49 - Bugfixes, quests fixed - Our latest patch fixes a lot of zone and quest related bugs. The expans… T.co
Feb 6 2013, 12:39pm
Small bug with renn - There was a small bug with Renn that popped up because we used a really old dialogue fi… T.co
Feb 4 2013, 6:51pm
Quick patch 1.43 - We've hopefully fixed 99% of the map-not-loading bugs in this latest patch. Just waiting o… T.co
Feb 3 2013, 11:16pm
Note on resolution changes - Some users may have some extra black space on the screen, or the game may be ren… T.co
Feb 3 2013, 10:02pm
Kinda major bug - We're finding that there is a serious sort of bug which is causing map zones to not load so… T.co
Feb 3 2013, 9:41pm
When can we expect a Mac version?
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I've been enjoying the android version a bit. I know it's supposed to be reminiscent of an older, more hardcore age of RPG but I still YEARN for quest markers on the map, or a compass of some sort. My screen is just so small that it makes finding places kind of hard!
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Great game on android, can't wait for the PC version!