Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports one of the largest open world experience available today in a mobile RPG! Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own. Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells.

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Blog RSS Feed Report abuse Latest News: 1.29 is up! Interaction button makes an appearance.

0 comments by Spiderkeys on Dec 2nd, 2012

Tonight's update is now uploaded for both the demo and full version. Here is a list of what we added/changed/fixed.
Bug Fixes

  • Fixed some of the lag issues from the recent patches. Still some more floating about that we are looking into.
  • Made it so summons don't have an interaction window so you can pick up items.
  • Fixed the bug causing slow shutdown times.
  • Fixed the map/quest journal cooldown timer bug.
  • Fixed the combat reticule scaling bug in zoom mode.
  • Stopped certain wand/spell particles from sticking in walls.
  • (Untested) Prevented low resolution devices from engaging Large GUI mode which would prevent you from easily using the menus because things would overlap and fill up the screen.
  • Fixed footstep sounds.

Tablet Mode

  •  Added an interaction button so tablet users don't have to reach across the screen for most things. (Talking to npcs, using a switch, picking up items). This button is still in its initial stages. It currently will only show up if your screen resolution has a height of 500 pixels, due to screen real estate issues, but we will work on improving that in the form of an option. We will also be improving the user friendliness of the button and how you can use it. It should be pretty nice for tablet users as it is though, as long as you have tablet mode engaged as well.

Other

  • Adjusted the cooldown timers and healing amounts for the healing items.

 We've still got a huge slew of things we are working on. We are currently at patch 1.29, and we plan to release the melee combat overhaul that we've been talking about in 1.30. We'll keep working on our todo list and have that finished up around 1.39, then plan to release the final big patch which will feature a large expansion to the game in terms of content and the world map in 1.40. We hope that that will mark the "completion" of 9th Dawn and that we can then work on perfecting the PC version and from there move on to our next awesome project. This is going to be an exciting next few weeks for 9th Dawn, now that things have gotten more stable bugwise/crashwise and we can finally get to cracking down on content fixes and additions and gameplay enhancement.

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kornalius
kornalius Dec 12 2012, 5:14pm says:

When can we expect a Mac version?

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jdeuel
jdeuel Dec 11 2012, 9:35pm says:

I've been enjoying the android version a bit. I know it's supposed to be reminiscent of an older, more hardcore age of RPG but I still YEARN for quest markers on the map, or a compass of some sort. My screen is just so small that it makes finding places kind of hard!

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Guest Dec 11 2012, 9:34pm says:

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Ryswick17
Ryswick17 Dec 3 2012, 12:22am says:

Great game on android, can't wait for the PC version!

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9th Dawn
Developer & Publisher
Valorware
Engine
Flight Engine
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Official Page
9thdawn.com
Release Date
Released Nov 4, 2012
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @valorware

@lucidchart False alarm maybe; seems to be working now, although sluggish. Cheers :D

Apr 2 2014, 3:47pm

@lucidchart Login seems to be down? Just letting you guys know if you!

Apr 2 2014, 3:43pm

Our website is currently down due to a problem with the forum; spambot got the site flagged for malware by Google. Fixed by this weekend!

Mar 20 2014, 9:59pm

9D1 map import in progress. It may look like a missingno generator, but you can sorta see the outline of the island! T.co

Mar 18 2014, 11:10pm

@1pstart There are no new patches for the current PC version - we're working on an engine upgrade and general enhancements though, ETA May!

Mar 18 2014, 4:23pm

Photo: We’ve been greenlit! Lots of exciting plans for this that you’ll be hearing more about shortly.... T.co

Feb 5 2014, 8:08pm

@johndrinkwater @avarisclari @Foamed1 Thanks! We're really excited.

Feb 5 2014, 7:57pm

9th Dawn has been greenlit! We've got lots of exciting plans for the PC version and more news to come shortly! T.co

Feb 5 2014, 7:51pm

#candyjam This is going to be good...

Jan 22 2014, 10:48am

@_brycey Thanks! First game is still going to get an engine update, but we're focusing on making 9d2 first.

Jan 15 2014, 4:51pm

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