Apocalypse Rising June 11th Podcast
Jun 15, 2008 Audio 1 commentHere is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
7 comments by dtrngd on Jun 14th, 2008 digg this super bookmark
(V3 camo not final)
If you'd like to listen to the Q&A podcast or wish to see more screenies and information, check out the full blog here.
You need to have Flash and Javascript running in your browser to see this player.
Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
A short video showing the new random weather script in action. First shown in Blog 80.
WIP video of the IFV scripts, showing an early draft of how the scripts will work. Note that turret deployment time is not shown in this video, nor is...
A quick video showing what Apocalypse Rising would look like in wireframe, following up a joke I made about releasing the mod in wireframe mode due to...
Showing off the veterancy scripts for Red alert 2: Apocalypse Rising .
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
how many players will it support.... will you try higher numbers than retail games hitting 100+??
Servers support up to 127 players, but normally server hosts set the maximum player count lower than that as it starts to lag badly with higher player counts. Most likely the official server(s) will be around the 40-50 player mark, but don't quote me on that.
like black splinter says its like an itchy asshole that you cant scratch..either way i cant wait 4 it!
Gaaawwwd. You guys not giving us a release date is like an itchy asshole that you can't scratch.
I can't wait for it's release is all I'm saying :)
We cannot give you a release date if we ourselves(the staff)don't know either when will it happen.
why not make a ifintry beata
why not make a shrimish beta and one more thing are u going to make a campain like on the real red alert 2
Because the Reborn one failed?
Seriously, we want to give you guys something that you'll keep playing.
Apart from anything else, we actually have more vehicles ingame and working than we do infantry at the moment, so an infantry beta would be a major step backwards.
nice nice nice can´t wait!!!
cool logo´s! :p