Apocalypse Rising June 11th Podcast
Jun 15, 2008 Audio 2 commentsHere is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
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We have some screenshots taken by our testers during the playtest of AR Alpha 6.
TheBeerinator has completed the MP5 texture!
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Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
A short video showing the new random weather script in action. First shown in Blog 80.
Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.
WIP video of the IFV scripts, showing an early draft of how the scripts will work. Note that turret deployment time is not shown in this video, nor is...
A quick video showing what Apocalypse Rising would look like in wireframe, following up a joke I made about releasing the mod in wireframe mode due to...
Showing off the veterancy scripts for Red alert 2: Apocalypse Rising .
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Questions/Comments regarding the vid:
QUESTIONS
1. Will units have infinite ammo?
2. Will vehicles AND infantry be able to change camo?
3. How does the whole Tech Airport thing work?
4. How will building garrisons work?
COMMENTS
1. I think the Apocalypse tank should fire only 3 or 4 surface to air missiles, seeing as it wasn't as powerful against air targets as the Flak Track was.
2. The snowmen are awesome.
3. So is TacoCar.
4. So is your pseudo-texan Rocketeer voice.
When is demo for download and when it will be some realism?
The first beta release is hard to put a date on right now.
RA2 and realism? I don't think they really go together :s
I can help too
i can texturize the models or whatever:D
If you could show us some work that'd be awesome. PM us or something.
Newest Blog has been posted!
Wow, finally RA2 comes with SAGE engine :) I have liked your RA1 game and i believe this project will have really good results :)
You did awesome job with APB. I'm looking forward for this project. :)
We are essentially a differant team within Bluehell Productions, so some of the guys who worked on APB won't neccesarily be working on AR. The leaders are differant too.
People would use them as transport for advanced infantry, which they are not designed for. Also, you wouldn't be able to have as many functional vehicles on the battlefield at once. The driver is the gunner, but if the vehicle has more than one seat, the driver can change who the gunner is.