Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 10 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
7 comments by Betelgeuze on Oct 28th, 2007 digg this super bookmark
As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet another shadow technique and we are very happy with the results. We have nice shadows on ships and on terrain that can be seen over a distance of 64km! Compare this with 200m in Crysis and that’s pretty impressive.
WhiteSpade01 sent an update of the Sovereign (a 650m long ship), textured with UV tiling and SpAce's texture pack. With the new shadows, we couldn't resist taking a few screenshots. The shader is still basic and only features diffuse, bump, specular, emission and shadows. It lacks the custom/dirt maps as well as the anisotropic lighting (giving the metallic look). No HDRI/bloom yet.
For more information check out the Development Journal on the Infinity forums.
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
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Man, at this point im starting to wonder if some company is goin to come by and snatch up this game and release it as a new WoW conquerer.
(If that does happen dont go to EA, they ruin everything like Command and Conquer for example)
ROFL.
Truth be spoken.
EA is the gameplayers enemy.
WOOT A PLANET skined and an update
Those sunshafts look awesome
But will those trees be on many planets?
I mean i dont think alien vegetation looks just as Earth's
Of course not ;)
What we are trying to do now, is to recreate an Earth-like environment, that’s the hardest one to simulate. If we manage to do that it’s just a matter of using different art assets to make them look more 'alien'.
Very super impressive!!
HOLY CRAP.
Flight Sim openess meets Age of Empires gameplay???
Im in!
*modwatched
While Infinity will have some very minor RTS elements, it's not an RTS at all ;)
Those are some incredibly impressive visuals; DX10?
this game is gona be friggin awsome