Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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Blog RSS Feed Report abuse Latest News: Shadows

7 comments by Betelgeuze on Oct 28th, 2007 digg this super bookmark


As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet another shadow technique and we are very happy with the results. We have nice shadows on ships and on terrain that can be seen over a distance of 64km! Compare this with 200m in Crysis and that’s pretty impressive.

WhiteSpade01 sent an update of the Sovereign (a 650m long ship), textured with UV tiling and SpAce's texture pack. With the new shadows, we couldn't resist taking a few screenshots. The shader is still basic and only features diffuse, bump, specular, emission and shadows. It lacks the custom/dirt maps as well as the anisotropic lighting (giving the metallic look). No HDRI/bloom yet.

Shadows Shadows

For more information check out the Development Journal on the Infinity forums.

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Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Aug 26, 2007 Movies 10 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Jul 15, 2007 Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Apr 15, 2007 Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Infinity Combat Prototype 2.1(Fixed)

Dec 20, 2006 Full Version 8 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Sep 13, 2006 Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Sep 13, 2006 Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Comments  (40 - 50 of 452)
Nightshade08
Nightshade08 Mar 20 2008, 11:15pm says:

Man, at this point im starting to wonder if some company is goin to come by and snatch up this game and release it as a new WoW conquerer.

(If that does happen dont go to EA, they ruin everything like Command and Conquer for example)

+1 vote     reply to comment
korge
korge Mar 21 2008, 10:33am replied:

ROFL.

Truth be spoken.

EA is the gameplayers enemy.

+1 vote     reply to comment
pyrohamster
pyrohamster Mar 20 2008, 10:31am says:

WOOT A PLANET skined and an update

+1 vote     reply to comment
Pereza0
Pereza0 Mar 19 2008, 3:58pm says:

Those sunshafts look awesome

But will those trees be on many planets?
I mean i dont think alien vegetation looks just as Earth's

+1 vote     reply to comment
Betelgeuze
Betelgeuze Mar 20 2008, 7:21am replied:

Of course not ;)

What we are trying to do now, is to recreate an Earth-like environment, that’s the hardest one to simulate. If we manage to do that it’s just a matter of using different art assets to make them look more 'alien'.

+1 vote     reply to comment
Ben_E
Ben_E Mar 19 2008, 9:17am says:

Very super impressive!!

+1 vote     reply to comment
korge
korge Mar 18 2008, 11:21pm says:

HOLY CRAP.

Flight Sim openess meets Age of Empires gameplay???

Im in!

*modwatched

+1 vote     reply to comment
Betelgeuze
Betelgeuze Mar 19 2008, 2:06am replied:

While Infinity will have some very minor RTS elements, it's not an RTS at all ;)

+1 vote     reply to comment
Karnak
Karnak Mar 18 2008, 6:05pm says:

Those are some incredibly impressive visuals; DX10?

+1 vote     reply to comment
battelboy
battelboy Mar 18 2008, 3:06am says: Online

this game is gona be friggin awsome

+2 votes     reply to comment
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Infinity: The quest for Earth
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