Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
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Terrain texturing, sun shafts / god rays, vegetation, etc...
Thats a cool effect.
Those are god rays(sun shafts), we are using the same technique as Crysis for this.
O.O
So that's what an orgasm looks like...
I don't know how that technique works but right now it looks to me like a light visiblity render of the sun with a large zoom-blur ( render multiple times increasing radially each time ). How's it done?
quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."
Magic. Some skill too but mostly magic.
doesn't look that great. The trees look like from a game made in 2001. God rays are overdone- doesn't look like that in real life.
bugmenot321 - I know what you mean, but this is quite an early image, illustrating capability rather than final quality.
Its a shame to post only negative comments about something which probably took a lot of work and thought to get to this stage.
Thats why it's called "work in progress" ;)
I dunno about you, but I have seen rays like that in real life.
no really I have several times.. we have alot of trees like that
where I live so.. well you will have take my word for it. :)
Those trees are placeholders btw, Infinity is going to have procedurally generated trees
We'll need to have a falcon northwest to play this game :P.
the difference between it and crysis, though, is that infinity will actually have an interesting game in addition to the graphical effects