Gordon Freeman is back! Half-Life 2 picks up some time after the original Half-Life left off, with Gordon Freeman working for the G-Man. Along with scientist Eli Vance and his daughter Alyx, your mission is to... well, that would be telling.
This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.
These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......
In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.
This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...
Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive
This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.
The final Part of the Creating a weapon for Source Series.
This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!
Learn how to add rain, snow, or falling ash into your Half-Life 2 map.
Because some sections of Highway 17 are just too dark!
How to create a simple post-process shader
This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
Learn how to use FacePoser to choreograph a very simple scene with one NPC.
Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...
This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...
Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @
This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...
From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model....
Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.
This tutorial shows you how to make a crow fly around using path_corners.
This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using....
Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.
Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.
Using a combination of effects to achieve a nicer light effect
Learn how to create dynamic cover-based combat between squads of rebels and Combine.
Learn how to make a Combine soldier rappel through a skylight.
Learn how to make a Combine officer kick down the door of a room that your player is in.
Learn how to make a small squad of Combine soldiers perform an organized assault on a house.