Gordon Freeman is back! Half-Life 2 picks up some time after the original Half-Life left off, with Gordon Freeman working for the G-Man. Along with scientist Eli Vance and his daughter Alyx, your mission is to... well, that would be telling.
Though it may be based on the simple recipe of tactical action meets fast-paced fun concocted by a modder five years ago, CS:S is a worlds advancement over it's predecessor, Valve managed to stay in touch with what made the original CS so addictive.
Posted by San-J on Oct 11th, 2004 digg this super bookmark
Review
[page=Introduction]
Counter Strike. Uttering merely the initials of that hallowed juggernaught released as a modification for Half-Life over five years ago brings back memories of headshot-packed all-nighters, glorified hostage rescues, and the all too common "Terrorists Win!" wav. Depending on who you ask, the original CounterStrike may have been a revolutionary awakening, almost a gaming Renessaince, that was and still is to over 100k gamers the ultimate culmination of online gaming. If you ask the other side of the gaming spectrum what CS was (which would include me), you'd get a response suggesting that it was just another shooter, overhyped, overglorified, and overplayed to the extreme.
Though CS certainly kept most LAN parties that I attended in the 4 years of wake anteceding the release of 1.0 fueled with excitement, the original Counter-Strike never really appealed to me beyond quick network skirmishes. To be honest, I never even bothered to download Steam until very recently. It is therefore with both great pleasure, and a subtlety of dissappointment that I can convey to you today that this game is basically everthing great about Counter-Strike, now dripping with Source polish. If you think like me, however, it is a quasi-addictive, albeit generic shooter, that improves on the "CS" formula only in terms of graphics, and minor gameplay changes.
Since this is supposed to be an unbiased review, however, I'll be as objective as I can. Counter-Strike: Source is the pinnacle of tactical multiplayer action, with an impressive graphics overhaul, though it lacks in innovative elements. That doesn't matter to the millions of enthusiatic gamers projected to purchase CS:S in the next few months, however, that are looking for an accessible, balanced online experience.
[page=Gameplay: Overview]
As mentioned, there is nothing very new in terms of gameplay in CS:Source. For those not familiar with Counter-Strike, or the 1000 CS-wannabe mod's released since then, let me start off with a quick summary of Counter-Strikes gameplay.
Unlike most games, Counter-Strike only includes one gameplay mod. Well, actually two. One is Hostage Rescue, in which the objective for the Counter-Terrorists attempt to rescue hostages (usually four), and bring them back to their base, all-the-while fending off the Terrorists. This game mode is won by the "CTs" either when the hostages are safely secured at the drop-off point, or all the Terrorists are all dead. The Terrorists goal, in turn, is to prevent the CTs from rescuing the hostages in the given time limit, or just to eliminate each player on the opposing team. The other mode be as it might quite similiar to Hostage Rescue in terms of tactics and how it actually plays out, which is Bomb Plant. In Bomb Plant, the Terrorists attempt to plant a bomb at a designated target, while preventing the CTs from defusing it. As in the Hostage Rescue mode, both teams can win by eliminating the opposing team.

(what not to do...)
The defining element that brought Counter-Strike the kind of success that it ultimately achieved was it's sheer accessibility. While other comparable tactical shooters such as Americas Army, Full Spectrum Warrior, and the Rainbow Six series are certainly rich in realism and even fun, Valve mastered accessibility in Counter-Strike, which has luckily carried over into CS:Source. When I say that it is accessible, I mean that you can pick this game up and start having fun in under a minute, due to its extremely shallow learning curve. Though masters of tactics and strategy may consider this a weakness, it is what made CS appeal to as broad of an audience as it did, and kept people interested.
To be honest, the gameplay of CS:Source is in fact a carbon copy of that found in the original CounterStrike, with the exception of the implementation of physics, and a slightyle increased run speed (which is one of the few truely unrealistic parts of this game), which may or may not prove to be a trivial gameplay change.
Gameplay: 9.5/10
[page=Gameplay: Weapons/Equipment]
Much like the general gameplay of CS:Source, the weapons and equipment are quite similiar to those found in the original CS. Though their accuracy, damage, and even names have been tinkered with, and evened out, the new weapons are nothing revolutionary. They are, however, remarkably balanced. Each one has something good about it, and there is no weapon that doesn't serve some potential use. I have racked up headshots with every single weapon. Yes, even the TMP. Here is a list of all of the weapons and equipment available for both teams in CS:Source:
Melee:
Knife: The standard knife. You automatically get it when you spawn. It doesn't do that much damage, so only use it when you are in a sticky spot.
Pistols:
Heckler & Koch USP .45ACP Tactical: Default CT weapon. Comes with a silencer.
Glock 18 Select Fire: Not very powerful, but very accurate.
IMI Desert Eagle .50 AE: Incredibly deadly. In most occasions it'll kill with the first shot. Not too accurate though.
SIG Sauer P228: A small, inaccurate, and underpowered weapon. Looks cool, but that's about it.
Fabrique Nationale Fiveseven: Most accurate weapons available. Not very powerful, but has a high rate of fire.
Dual Beretta 96G Elites: These little tykes look awesome, but the doubled reload time makes them not very efficient.
Shotguns:
Benelli M3 Super90: Very powerful, with medium range. Slow rate of fire though.
Heckler & Koch / Benelli XM1014: Similiar to the Super90, except this one is semi automatic.
SMGs:
Heckler & Koch MP5 Navy: When fired in small bursts, the MP5 is very accurate and deadly.
Steyr Tactical Machine Pistol (TMP): This silenced gun sports decent accuracy, an insane ROF, but lacks in terms of power.
IMI MAC-10: The terrorist counterpart of the TMP. Less accurate, lower ROF, but slightly more powerful.
Heckler & Koch UMP .45: Powerful, and fairly accurate, this gun is quite similiar to the MP5.
Fabrique Nationale FN-P90: An enourmous 50rd clip makes this powerful though inaccurate weapon good for tight indoor levels.
Rifles:
FAMAS: Similiar to the coveted M4, with the exception of it's slightly reduced accuracy.
IMI Galil: An excellent weapon for it's price, this budget rifle features a very respectable ROF, and impressive accuracy.
Colt M4A1 Carbine: An oldtime favourite, you'll probably find yourself buying this weapon consistently, when you can afford it. It earns high marks in all areas.
AK-47: More powerful than the M4, but also less accurate. Similiar ROF.
Steyr Aug: A very effective weapon for maps with open areas, this assault rifle is deadly in terms of accuracy, ROF, and power. It also features a 2x scope.
SIG SG-552 Commando: It's high cost aside, this weapon is pretty much the best balanced weapon you'll find. It's very powerful, accurate, and has a very respectable ROF.
Steyr Scout: By far the lowest powered sniper rifle. While a headshot will take any enemy down, it takes two, sometimes three shots to kill them otherwise. A good price though.
A.I. Arctic Warfare Magnum: The big daddy of sniper rifles. This thing will take any enemy down from any range with one shot to any body part. It's even been banned on a number of servers.
SIG SG-550 Sniper Rifle: The CT's semi-auto sniper rifle is very deadly when used correctly. Be wary of it's lack of crosshairs, however.
Heckler & Koch G3/SG-1: The Terrorists SG-550 counterpart is nearly identical in all ways.
Machine Guns:
Fabrique Nationale M249 PARA: Very powerful, an insane ROF, 100 rounds, horrible accuracy, and a $6000 price tag makes this gun a gamble.
Equipment:
C4 Plastic Explosive: On "DE" maps, one terrorist always spawns this this. The objective is to plant it at the bomb site.
Kevlar Vest: Absolutely essential to a complete loadout, the Kevlar Vest often makes the difference between life and death.
Kevlar Vest & Helmet: Featuring both the vest and a helmet that keeps those headshots at bay (initially, at least), this combo is very protective, if you can afford it.
High Explosive Frag Grenade: An important lesson goes with this grenade. Never, ever use it on Hostage Rescue maps. It's erradic damage and blast radius can take down more than just enemies.
Flashbang Grenade: The most effective grenade at your disposal. This one will leave your enemies blind for 3 seconds. Exactly how long it takes to knife them down.
Smoke Grenade: Good for getting through an open area without taking damage, or just confusing the enemy, at least two players on each team should always buy one of these.
Defuse Kit: If you are a CT on a DE map, you are a right idiot not to buy this. It decreases the defuse time by 50%. This difference can mean success vs. failure.
Night-vision Goggles: Only good for extremely dark levels, these goggles let you see in the dark. It is very fun to come up behind an enemy who can't see you, and pick them off point blank before they know what hit them.
As you can see, there is a good deal of variety in these weapons, and there is something for everyone here. Even the different sniper rifles will appeal to different players, for different reasons.
The flashbang effect is worthy of mention in this review. It looks really awesome, especially in-game. Though I cannot harness the coolness of the effect in a screenshot, I will include one anyway:

I was very dissappointed that Counter-Strike: Source does not include the riot shield found in Counter-Strike: Condition Zero. I can only imagine what sorts of new tactics could have evolved from the inclusion of this, and one can only hope that some modder finds the spare time to add a riot shield, or that Valve adds one through a patch.
Weapons: 10/10
[page=Gameplay: Maps]
CS:Source doesn't include any new maps that weren't in the original CS, and Valve even left a significant number of them out, which is my greatest complaint. With a mere 8 maps (Italy, Dust, Dust2, Cbble, Chateau, Aztec, Office, and Paranesiei) included, we'll have to wait for the massive upcoming surge of custom maps expected to hit us in the next few months, before we can reexperience the seemingly infinite variety of CS. The maps that were included are very beautifully done, though, and I spent over an hour exploring the maps by myself, gazing at everything from the beautifully rendered Mosques found in Dust, to the incredible detail in Office (Read tons of Dell's with fully dismountable motherboards, video cards, hard drives, etc.):

One very impressive feat on Valve's part is how incredibly balanced the maps are. Not one map favors either of the teams more. To test this, I loaded up a server full of bots, and left it running for 30 minutes. When I returned, I was quite surprised to see that the two scores were within 5% of each other. Very, very impressive.
Though I'm still griping that some of the CS classics (such as 747!) weren't included, the maps that were promise to keep you occupied until the custom maps start flowing.
Some screenies of the oh-so beautiful maps:

Maps: 8.5/10
[page=Graphics]
The new graphics engine, a la Source, is definately what you are going to notice first when you load CS:S up. And trust me, the Source engine's graphics will come as a very, very pleasant surprise. With dynamic shadows, bump & normal mapping, and pixelshading on every texture in every map, CS:Source looks quite stunning.
Though there are some glitches with the shadows (see image), they are a very artistic and downright beautiful touch. The textures, however, will really be what attract your attention. A brick wall with normal and bump maps, looks like you could run your hand over it and feel the grooves between the bricks, and even the tiny bubble holes in each brick.

Two screenshots of shadow glitches and some impressive bump mapping/pixel shading..
This aside, the Source engine is definately the most powerful graphics engine out there right now. Though FarCry may look stunningly gorgeous, it simply does not match the realistic graphics of CS:S. My biggest complaint with most games these days is that they look beautiful, but rather detached from reality, and quite "plasticy", cartoonish, or just plain over-idyllic. The Source engine, on the other hand, renders everything in a way that looks quite convincing, and immersive.
When the shadows are NOT spazzing out...

You'll see how nice the lighting is!
The cool image-feedback feature of the Source engine (in this case, used for the flashbang effect):

Valve certainly did not skimp on the static models, like this dilapidated car:

On maps with a lot of dust (especially DE_Dust!), you'll find yourself gazing at the beautiful dust particles gently yet drifting around:
The water is also pretty impressively done. It might not be as perty as FarCry water, but it looks a lot more realistic.

Graphics: 9.5/10
[page=Sound]
Like the graphics, the sound effects in CS:Source are very convincing, and well done. All of the weapons sound like how they should, complete with satisfying and realistic oomph not found in all games. The character voices are also very convincing, and sound almost cinematic at times. My only gripe with them, however, is that there aren't seperate voices for the terrorists. Though this may seem trivial, it does seem slightly anti-climactic when you load up your ak-47, ready for some badass terrorist action, and your team mates sound like self-infatuated coppers. There are a number of individuals already working on a sound pack, however, which should include new voices. I just hope that the terrorist equivalent of "go go go!" or "storm the front" is going to be "JIHAD!".
Sound: 8.5/10
[page=Nostalgia/Last Words]
Counter Strike: Source is a fun, action packed, and fairly realistic online experience that replicates the classic. It might lack entirely in innovation, but it is nontheless as addictive as the first. The graphics and sound effects are jaw-dropping. Once the custom maps start really flowing, CS:S is ready to keep us occupied until the next CS is released.
The Verdict: 9/10
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Cheers dawg; great read! :)
That's an awesome review, man. Can't wait until a copy of HL2 is in my hands so I can start playing both that and Counter-Strike; Source. Nice job :)
Thanks guys! It is a very fun game... While I maintain that it isn't too innovative, I changed my overall opinion since I wrote the intro page, and now really enjoy it.
i miss bots in counterstrike Source where are they
can you teel me how can i get them???
And can you please tell me how i can play on internet without loggin in steam
Try typing "bot_add" into the console. If that doesn't work, do a google search. Valve included the code for bots, but did not activate them, because they are very buggy.
There are cracks that let you bypass the steam login, but I don't know where/how you get them, and even if I did, I wouldn't tell. Buy the freaking game. ;)
I'll take a look at some of the scripts and files for CS:S tonight, to see if I can figure out how to enable bots. I'll let you know when I figure it out.
Just bring down the console and type
bot_add x
where x is the number of bots you want
You can start steam in offline mode, but be sure NOT to LOG OUT of steam when you exit it. then at next steam startup, it will prompt you if you want to retry connection or start offline then start offline , it should work.
Nice review :) cant wait for the large updates to come in december :) should be cool.
I'll have to try bot_add as the bots in cs:s are the same ones in cz which are really cool bots
It was an enjoyable read through and I know that I am biased for counterstrike but honestly I found a few discrepencies as well as feeling that there was some biased in the way things were phrased. However it was an enjoyable read and some interesting screenshots with shadows. One thing to note is that you can see player shadows through the floor when your below which should be fixed. The Deagle is actualy acurate at long distances. The scout is exagerated at taking 3 shots to kill granted in CS and older versions of it this was true. I felt that some of CS characteristics were carried over to CS:S. It should be noted for the Para that it is a very fun gun to use and not just a gamble as in being serious. However that is just my opinion but again it was a fun review to read.
You are right that I made a few mistakes... A friend at school is currently proofreading it (which probably should have happened before I posted it.. Oh well.), and I'll upload the corrected version tomorrow.
Thanks for the compliments, everyone! It was fun to write this review, and I look forward to writing some more reviews soon. Next up is either Max Payne 2, No One Lives Forever 2, or FarCry.
I'd do the HL2 review when it is released, but just about everyone wants to, so I'll leave it up to one of the bigger staffers around.
CS:S - Just Counter Strike except with photographic textures.
What about the new lighting? The inclusion of physics? The few new weapons? The awesomely high-poly character models? The pixel shading and bump mapping?
It may play exactly like CS, but it is a hell of a lot prettier, and I am having a lot more fun with CS:S than I remember having with CS.
I think the review is great the game looks so much more better than the originally one. graphic wise and gameplay wise.
I tried bot add, it didnt work.
Interesting review, CS Source to me seams like a game that was rushed out. Some of the graphics look rough (corners, cars, paper boxes etc), problems with the shadows, hostages are still basically crap (AI and static looking), lack of maps, lack of player skins, no proper out of the box bots.
Don't get me wrong I enjoy the game I just think these obvious things should have been fixed/improved before release.
very nice review, thanks!
Third to last guest, the bots aren't working because valve really didn't enable them, which I now think will take more than some console commands. I'll get back to you once I've had a look at the CSS folder, and once I've snooped around google a bit...
Second to last guest, you raise a point that I should have mentioned. Valve doesn't let you change skins! WTF!
Last guest -and everyone else also for that matter- thank you for the compliments! They are very much appreciated. It really makes us feel good when visitors enjoy reading our features.
riot shield sucked..only major nubs use that peice of shiz..im glad they kept it out..if it returns im done with CS:S
I don't know... It would be cool if it was destructable if you shoot it enough... Especially if it used the glass effects of CS:S. That way it wouldn't make you invincible; it would just add a tactical new element.
tahnk thank you for this tipp bot_add
it really works thank you man you are the best
thank you san-j
No problem :)
Exellent review! Oh, yeah. I was slightly more impressed by the sound. The M249 sounds very, !VERY! impressive through a 75Watt 12-inch bass speakers. It really makes the ground shake, you know.
u r0x
Erm I know I'm being picky, but what the hell, I was born picky so I'm going to pick anyway:) .
There are NO new weapons in CS:S, not unless you mean changing the HE to a frag nade (the only difference being armour offers less protection against them).....
Other than that(which was only in your comments not the review anyway) not a bad review.
My feelings on CS:S are mixed- I love the original CS, and after playing CS:S all the way through the beta and beyond, I feel I'll never go back to 1.6 or CZ. Meaning yes, I absolutely love the source incarnation.....however, I can't help feeling like Valve (and this IS a fanboy speaking here :E ) kinda skimped a bit- the lack of extra player models really irked me after I'd handed over my reddies on release day(all the way thru the beta we had all expected that the extra models would be added) that and the low number of maps.
I feel I know why valve did this (the vivendi thang), and so I really don't hold it against them (told you I was a fanboy). Anyways, with the recent news that by December we'll have 2 new player models, de_prodigy(+ some other old maps) and a brand spanking new map, I feel very confident we'll have all the old trimmings as quickly as valve can pump them out. I don't know about the shield tho, valve said they left it out because of all the exploits linked to it, they also said not to expect it added. But you never know, IF they could get it to work as it should (no hitbox/extra weapon bugs) and enough of the community wanted it back, then maybe we'll see it again (can't say I'm bothered either way on that one mind)
nice review but does cs:s have 5.1 sound?
VALVe are working on serveal maps atm, believed to be in the pipeline are inferno, train and nuke. Can't wait :D
nice review, but please when you post screenies make sure they are of the highest quality, meaning texture filtering, anti aliasing, and all the bells and whistles are fully turned all the way up.
All right, next review I'll be sure to set everything up a bit. I couldn't set shader quality to high because of visual artifacts and texture spazzing that I experienced. Otherwise, most things where on high. AA and TF where on none and bilinear, respectively, however.
I didn't read the entire article because I was disappointed by the author's knowledge of counter-strike. There are more then two game plays type in counter-strike. While only are primarily used, a third az (if I remember correctly) exsists. Another thing is that cs:s is made to be a clone of cs but with better graphics/phyics. It should not have points deducted from its score based on this. The last straw for me in this article was "the slightly increased running speed". This is COMPLETELY false. Valve has stated that the running speed has not changed and people have released data gathered by programs that show that the running speed is the same. Get your facts right before you write and article.
I never complained because it was a clone. Only because it lacked in originality, and though Valve may have intended this, it doesn't change the fact that I personally would have enjoyed seeing a little unseen "spice" in it, like new maps, or even new gameplay modes, which is a segway to your next complaint with my review. I never was a huge CS-junky, and I admit that I was wrong, and there were indeed 3 modes. I never played the third, and I apologize for this mistake. Finally, I'll believe you that the run speed is the same. I should have said that the run speed is too fast, not that it is faster, as it is the same speed (which was too fast to start out with). It may keep the gameplay fast-paced, but it really deters realism-buffs.
I enjoy CS:S just like anyone else, and will continue to do so, and I apologize for these errors. Thanks for keeping me honest, unnamed stranger!
There were actually 4 modes in the game. That's AS, CS, DE and ES which are Assasination, Classic (Hostage),Bomb Defuse/Demolition and the Escape mission, respectively. First of all they removed the ES mode for an unknown reason and then the AS mode is only the Tundra map and was not seen again in CZ or CS:S possibly due to the community getting pissed that the VIP was AFK or a newbie or something.
Yeah, please proof-read your review. Your grammar and spelling sucks. Not only that, you contradict yourself a couple times.
Thanks, AJ :-P.
This from the guy who makes no sense at all quite frequently :)
My grammar is actually quite good, it's just that it's worded in a way too sophisticated for you to understand. My PSAT score in grammar is actually very high, so I won't take offense. There are some typos, but woopdie freaking doo. It's not like it disturbed you, so I don't know why you make such a big deal.
And I did explain why I contradict myself.
/*Sangye*/
For bot what I have to do???
About the bots...Just wait till hl2 comes out and some smart
half life 2 modder will get the bots and it will prolly use hl2 AI..oooooh
Yeah, imagine playing CS:S against bots that use cover, and act as a team. Kind of like in the E3_2003 HL2 trailer, in the scene where the lambda resistance team is fighting the combines and the giant strider.. That would ROCK!
I'd like to thank everyone who has taken the time to read this review and then comment on it.. It is now the most read review on ModDB, which is both a great surprise for me, as well as a great honor. It's far from perfect, and I learned a lot from writing it, and then hearing what you guys have to say, and I feel ready for my next review, be it a mod, Half Life 2, or F.E.A.R.
how do i create bots profile
Error - no profile for '1' exists. (---- its asking me this help me plz
and after is says Error - no profile for '1' exists sorry too ask but i dont no jack for games iam trying too learn
Try simply "bot_add". Rumor has it that that is how the cracked version adds bots, though some people attest that it only works in versions by certain warez groups. Since I am sure that you have not downloaded the leaked version, and legally obtained it, it is understandable that bots would not work. There are already bot mods though, since there are some servers up with bots. Try googling "counter strike source adds bots modification" or something similiar, without the quotation marks.
Good luck!
~Sangye
THANKS for helping man i appreciate that SAn-j
I had the cracked version of CS:S for a while before I went out and got the game today....
To enable bots I used:
bot_add_ct
bot_add_t
bot_difficulty 3 (ranges from 0-3...3 being hardest)
I tried it out in the retail version and they are not enabled.
Z
There ya have it.. Valve seems to have chosen to disable bots, presumably because they were (a) not good enough, or (b) glitchy or something. Unfortunate, but not the end of the world for 56k-ers.. I am sure that plenty of custom bot packs will surface in the coming months.
i bought halflife2 then i installed it and when i try to play it it goes you must have a internet connection to play but i dont have one is there a way i can fix this problem besides (getting internet)
Well, how did you get on here to post this? :-P I guess you could have used someone elses computer..
Anyway, to answer your question, no. Here's what I'd recommend: next time you get one of those AOL 1000hrs free cd's, keep it, plug a phone line into your computer's modem, and install AOL. Once you have Steam, have activated HL2, and have ensured that it works, you can disconnect your computer, and never worry about having to validate your copy again.
Peace!
/*Sangye*/
Not true to play HL2 you still need to connect to steam, as soon as you load hl2 up itll open up steam and come it with the games lsit, no internet connection then you cant connect to steam
wow you noob.. ha every weapon i read seems to be inaccurate or completely useless information. frum the lower end shit of pistols to the classy awps ... you dun know how to review shit.. you say that the degale is inaccurate yet within 3 shots its the most deadiest most accurate pistol known. for the m4 you said its high rating for everything.. yet thats low information for other noobs.. whats high? the bullet round.. ? the phatness of the weapon? whats HIGH???? for the AK.. you speak of burst as if you know what it is.. yet your an idiot.. because you just dun know how to use the AK. its actually one of the most fear automatic rifles on the T team. and yes 3 bullets can kill.. what do you do? spray and pray with an AK??? DUMBASS oh and the scout.. beautiful weapon... cuz noobs wine and complain like you about awps and autosnipes.. calling us sniping whores.. so scout is one that most skilled for expert users. and yes one or 2 shots can kill. lowest powered sniper rifle LOLZ.. no it doesnt take 3 shots.. what are you? blind because apparently your unable to hit them or sumthing.. nothin takes me more than 2 shots to kill especially with a scout. RIGHHHT FOR THE AWP... i'd like to see you shoot my foot and wish i died.. while i laugh at you when i pump metal up your ass. oh and for more detail you noobs.. awps are slower than the scout.. and heavier. oh the PARA actually works well here dumbass if you havent played the versions before 1.6..
heres one straight quote
Kevlar Vest & Helmet: Featuring both the vest and a helmet that keeps those headshots at bay (initially, at least), this combo is very protective, if you can afford it.
so your telling me that a headshot with an awp NOT EVEN...how about a scout NOT EVEN.. how about a MP5 NAVY.. .WONT KILL YOU..? HAHHAH sure.. thats good information to put into noobs.. heads.. .. helps me.. DUMBASS TURD...
Defuse Kit: If you are a CT on a DE map, you are a right idiot not to buy this. It decreases the defuse time by 50%. This difference can mean success vs. failure.
so your telling me that i cant just rape everybody without this KIT. and i'd be the idiot ... its not like i cant defuse it. or kill everybody that can plant it in the first place..
IMI MAC-10: The terrorist counterpart of the TMP. Less accurate, lower ROF, but slightly more powerful.
Heckler & Koch UMP .45: Powerful, and fairly accurate, this gun is quite similiar to the MP5.
this gun is no where similar to MP5 ITS A DISCRACE .. its only if your really bored...
and YES THIS HAS A REALLY HIGH RATE OF FIRE FOR THOSE WHO DUN KNOW WHAT ROF IS LOLZ
these are the ones i can just pull out of the loop cuz they are used more frequently than others..
for the noobs... the guns that are not mentioned. arnt bad.. (sum are) yet the most commonly use are the ones i critizied because its all wrong..
Welcome to Counterstrike, the land of newbs, "know-it-alls", and those who think that they are too good for grammar. This isn't surprising, however, as it is quite frequent that you find one of the above in just about any game, especially one played by hundreds of thousands of people each day. CS, however, is one of the few games where most people you find playing it are a combination of all of the above. Now, it would be unfair to call you a "newb", because you do know a bit of what you are talking about, and admittedly a lot more about weapons than I would ever want to. The other distinctions, however, do apply to you.
Now regarding all of your corrections: before I say anything else, I'd like to acknowledge several mistakes in my review that you so kindly pointed out, such as the discrepencies in my descriptions of the Scout, and the UMP. I have found, upon more playing of this game, that I misjudged them. I stand corrected. I will not, however, withdraw my assertions on the relative rates of fire, accuracy, damage, and general purposes of the AK-47, M4, and Desert Eagle. The DEagle is really only accurate when you are crouching, and even then it isn't the most accurate. My description of the AK-47 was perfectly accurate, and you can go screw yourself if you disagree. Oh yeah, and about the Scout. I never said that it isn't one of the top choices among highly skilled players, which it is. They use it to disgrace the "newbs" that get caught in their crosshairs because of it's relative low power. In fact, it is one of my top choices when I'm on a server of lower-skilled players.
So, you've proven that you have spent much more time analyzing the weapons of CS:S than I have, meaning that you have plenty of time to play games, a luxury which I can unfortunately not spare, because I am trying to get into a half-way decent college. If you think that this advantage on your part allows you to be in closer touch with the Zen Of Weapons in Interactive Digital Entertainment, Particularly Those Appearing in "Counter-Strike: Source", I'd welcome you to write your own review, and share it with us. I'd be interested in what you write :)
Peace,
~Sangye
Nice one san-j, people like that really get up your nose eh?
Lightning