Continue the epic saga of Homeworld with the sequel to PC Gamer’s 1999 Game of the Year. Combining elements of real-time strategy and space combat, Homeworld 2 delivers an evolutionary step in gameplay and technology. Cinematic-quality graphics, stunning special effects, brilliantly rendered ships and an innovative interface combine to create an immersive 3-D experience. The game has been designed with modders in mind, with customisability the key! Expect rippers to entend this already fabulous game!
Bugfixes for the last version. No new features. See description below.
CHANGES IN 1.21
• DEFINED ROLES: Player can no longer research or build tech
that no-one on the team can use. (Ooops!)
• DEFINED ROLES: AI no longer considers building subsystems for
ships no-one on the team can use. (This was causing the CPU
to sit around mostly idle without spending all its RUs.)
• DEFINED ROLES: Fixed error in clearing messages from the
screen.
• DEFINED ROLES: Ships belonging to other races (e.g., captured
ships) are now properly transferred between players.
• DEFINED ROLES: Now checks whether players are of the same
race before trying to transfer research.
• DEFINED ROLES: Added the "RoleFrigate", "RoleFighter" and
"RoleCorvette" flags to "GameplayEnhanced_Config.lua".
They're used in the AI scripts to tell the CPU which techs to
ignore.
• SPECIAL FLEETS is now set up before DEFINED ROLES, just in
case there's some incompatibility I didn't forsee.
• Fixed the bug where SPECIAL FLEETS was trying to grant
"ECMProbe" research to Vaygr players.
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