Quake III Arena (Q3A for short), is the third in the popular Quake series and boy does it not dissapoint. It combines fanatically paced gameplay as one has come to expect, with quite an array of ball-busting weapons.Whethor railing takes your fancy or those mid-air rocket shots, this game rocks, as does it's mods with the awesome Rocket Arena, and ton's more to boast, so dammit what are you waiting for scope out it's mod collection now!
16/11/2001 ================================================= =============== Title : Crossed World Filename : uozq3ta1.zip Author : Germano "uoz" Guerrini E-mail : Web Site : Description : Quake III: Team Arena level ================================================= =============== * Play Information * - Unzip the contents of uozq3ta1.zip to your Quake3\missionpack folder - Run Quake III: Team Arena - From the main menu select PLAY then STARTSERVER. Configure your match with bots and then select the map from the list. * Description * Game type : CTF, Oneflag CTF, Harvester, Overload Player load : 4vs4, 5vs5 Respawn spots : 8 per team New Graphics : Some modified textures and shaders. Known bugs : None * Note * After beta testing I've decided to set 10 seconds for the Proximity Launcher to respawn: this could help to avoid abuse of mines. There is a secret room in each base: try to find it! * Credits * - Bario for testing and suggestions - Dviant, phooka and...
16/11/2001
================================================================
Title : Crossed World
Filename : uozq3ta1.zip
Author : Germano "uoz" Guerrini
E-mail : uoz@multiplayer.it
Web Site : Multiplayer.it
Description : Quake III: Team Arena level
================================================================
* Play Information *
- Unzip the contents of uozq3ta1.zip to your Quake3\missionpack folder
- Run Quake III: Team Arena
- From the main menu select PLAY then STARTSERVER.
Configure your match with bots and then select the map from the list.
* Description *
Game type : CTF, Oneflag CTF, Harvester, Overload
Player load : 4vs4, 5vs5
Respawn spots : 8 per team
New Graphics : Some modified textures and shaders.
Known bugs : None
* Note *
After beta testing I've decided to set 10 seconds for the Proximity Launcher to respawn: this could help to avoid abuse of mines.
There is a secret room in each base: try to find it!
* Credits *
- Bario for testing and suggestions
- Dviant, phooka and all the other guys at Quake3world Forums for beta testing
- Dave Matthews for his music
* Copyright / Permissions *
This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.
This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of the author.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
cool! q3 maps!