3DBE is an indie game around engineering and constructing. Creating ingenious architecture and mechanics in a physicalized world by combining materials like beams, ropes, interactive hydraulics and street segments. Construct one of the endless possible constructions and make them move, maybe through a selfmade world or space created in the leveleditor. In a mission campaign you will have to drive a truck over the bridges just made before. Bridges in the meaning to connect one point to another. This could be a bow bridge over a river, a crane to lift the truck up a mountain, a cable car to bridge a canyon or whatever is possible to realise with a limited amount of credits. So its important to build wise to get stability, -otherwise you could see an impressive collapse of the construction. To make this possible i work on the easiest accessable 3D editor to place and connect the materials.
The Leveleditor got a mission briefing and more properties. Shortening of the creation for the street segments.
There was a lot of managing to do around the game. Finding strategies and investors. Parts of it are done. Following you see a list of what i did on developing...
Since the last time i did some fine-tuning on the concept. Integrated the leveleditormade terrains into the menu structure. Worked on the editor itself...
Last thinkings on the game and some technical updates.
Colors for the prefabs. Object import. Tutorial Levels.
a list of the development process of 3D Bridge Engineer in the last 3 weeks.