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3DBE is an indie game around engineering and constructing. Creating ingenious architecture and mechanics in a physicalized world by combining materials like beams, ropes, interactive hydraulics and street segments. Construct one of the endless possible constructions and make them move, maybe through a selfmade world or space created in the leveleditor. In a mission campaign you will have to drive a truck over the bridges just made before. Bridges in the meaning to connect one point to another. This could be a bow bridge over a river, a crane to lift the truck up a mountain, a cable car to bridge a canyon or whatever is possible to realise with a limited amount of credits. So its important to build wise to get stability, -otherwise you could see an impressive collapse of the construction. To make this possible i work on the easiest accessable 3D editor to place and connect the materials.
1 comment by .Robert on Apr 30th, 2013
There is not much new to report, as i had many other things to do in the last 2 weeks. Like getting a new harddisc after my old one was broken. The last 3dbe save on this disc was 5 weeks old. So i lost some work as well, but i´m going to finish the reprocess soon.
- What is new anyway since the last update is the function to edit the color for the standard beams prefabs. That function should follow for other prefabs as well. Its a nice optical function and gives a better overview on more complex constructions.
- And i have worked on the object import. For first just colored cubes beneath the older trees, but other primitives and whole levelscenes will follow in the next days.
The object import now works like a plugin interface to import not just the object with meshes and materials. It extends the main programm with scripts or can trigger given access points.
- lastly i worked on some tutorial levels to give a nice detailled introduction to the game.
I want to have a first Alpha in 2 weeks with some testing. Then it depends on finding an investor to bring the Alpha to public.
The gameplay I've seen in your videos looks just great. And I will definately been playing this game when it gets released. Looks really great so far! Keep on the good work :)
Wow, it's absolutely not easy to construct a working trebuchet. But even this is feasible in this fascinating, addictive game. By combining the many physical elements you can let your imagination run wild when designing. You can construct almost everything. I watch some more games at IndieDB but this is the first that brought me to sign up. I know a few other bridge building games, but this one has a completely new approach. It certainly has my support. Keep up the good work with this. I'm sure it will be a blockbuster on all platforms.
take all my monies!
This is extremely interesting and intrigueing
Nice !
Amazing physics!
The catapult too ^^
No comments, must admit this is one of the more orginal projects on here....it needs some community loving....keep up the good work!