3DBE is an indie game around engineering and constructing. Creating ingenious architecture and mechanics in a physicalized world by combining materials like beams, ropes, interactive hydraulics and street segments. Construct one of the endless possible constructions and make them move, maybe through a selfmade world or space created in the leveleditor. In a mission campaign you will have to drive a truck over the bridges just made before. Bridges in the meaning to connect one point to another. This could be a bow bridge over a river, a crane to lift the truck up a mountain, a cable car to bridge a canyon or whatever is possible to realise with a limited amount of credits. So its important to build wise to get stability, -otherwise you could see an impressive collapse of the construction. To make this possible i work on the easiest accessable 3D editor to place and connect the materials.
The Leveleditor got a mission briefing and more properties. Shortening of the creation for the street segments.
There was a lot of managing to do around the game. Finding strategies and investors. Parts of it are done. Following you see a list of what i did on developing...
Since the last time i did some fine-tuning on the concept. Integrated the leveleditormade terrains into the menu structure. Worked on the editor itself...
a list of the development process of 3D Bridge Engineer in the last 3 weeks.