Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 3 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums. It's a blast to play.
5 comments by Aircraftkiller on Aug 20th, 2002 digg this super bookmark
Hello again! We've been quite busy with the Red Alert TC for Command & Conquer: Renegade. I've recently taken on the task of coding the mod, creating certain structures (Helipad, Service Depot, and a few others.), and creating objects found in Red Alert, such as the Barrel you'll find below.
My word of advice - don't stand anywhere in proximity to a Barrel. If shot, it *will* explode violently in a 45 meter radius, likely killing you or damaging you severely.
I also did the Barbed Wire that the Soviets employed in World War II (WWII in the C&C universe, because Einstien went back in time and killed Hitler, making the Soviets become the power that threatens Europe instead of Nazi Germany.)
Along with those updates from my personal work, you can check out where we've gotten with vehicles. Yes, for those of you who are not aware, Renegade's engine incorporates fully usable and purchasable vehicles that are totally integrated into the gameplay of the game. From Light Tanks to the enormous Mammoth Tank (With twin 120mm barrels and twin rocket launchers for anti-infantry!), the vehicles are seamlessly integrated into the gameplay mechanics. They are very enjoyable to use and drive, and it's a load of fun driving over infantry units. Click below to check out more screenshots of vehicles in action. Keep in mind that L3f7H4nd3d, the man who took those shots, had his detail on medium-low when taking the screenshots. The actual models look much better than that in-game.
-Aircraftkiller out.
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Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
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I'm quite educated in Photoshop and Paint Shop Pro, I think we can manage. Thanks anyways, however.
Despite what you may think, Renegade mods need only these things: Dedication, hard work, and the ability to buckle down, shut the fuck up, and Get The Job Done.
=)
Hi, im also a mod here at MODDB and im also a photoshop guy.
If you need assistance for buttons and whatnot id be happy to help.
A mod built on renegade needs all the help it can get.:)
Re INtense: As team leader and PR guy, I do all the communications stuff, but sadly I don't have any photoshopping skills to make logos and buttons for the mod. I'll get some promo images up soon, though.
Re Crazy: Gameplay is not a problem at all, WS has already made the groundwork for us.
Well its not the point that you cant pull off the models it gameplay, westwood wont release the source code like HALF-LIFe so renegade is going nowhere , me and my team used to have all hte models done for a street racing mod for renegade but we figured it was hopeless w/o the scripts
Great idea for a mod! Looking rather promising though it'd look even better if you uploaded a promo image or two :)
Oh and I am yet to mail news around to the Renegade news sites, however i'll be getting around to that shortly