Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 3 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums. It's a blast to play.
2 comments by Aircraftkiller on Aug 27th, 2002 digg this super bookmark
Hey again - time for new updates!
First off, I've finished designing the Soviet Airfield which allows MiGs to be used. You can check that out by clicking the preview image. Also shown is the Purchase Terminal that allows you to purchase vehicles and infantry, along with Atom Bomb Beacons.

This is the Allied Master Control Terminal, the heart of every structure in Red Alert. When repairing a structure, aiming your repair weapon at the MCT will repair it twice as fast. Putting charges of C4 on it will demolish the structure in mere seconds, providing that they are not disarmed.

For more shots drop by our official mod webpage!
-Aircraftkiller out.
You need to have Flash and Javascript running in your browser to see this player.
Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
This is the most recent full version of the game (Beta + Patch 2). It comes with the new launcher and manual in addition to everything else. If you are...
This is the same manual that will be included in the installer of APB-Beta, well almost. This downloadable version has two updated images, nothing big...
Basically, we've got some really fancy new refraction capabilities we can put to good use, thanks to Saberhawk's efforts. It's being employed...
This video shows off the some of the new effects for the Tesla based weapons. They include multiple arcs for the electrical bolts, new audio including...
This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
this mod looks awesome the only thing is i cant download it either can someone please tell me where to download it?? email me at turd_goblin@hotmail.com
This mod looks great but i can't find anywhere 2 download at..can someone help me?
The next beta version of RenAlert will be out soon, the site of the mod has been moved to: Renalert.arm-ent.com
This was westwoods job not the mod teams job
This can be fucking cool... ....but i dont own renegade :cry:
this is away from the subject of the mod but does anybody here know how 2 skin the maps that anybody has made. if so could some1 pleese tell me
wher do you get the public releas?
i think u put it in the data folder in the renegade folder
how do you install this mod? it comes in .rar and when i unpack it it becomes .pkg what do i do with it then
Tight video, keep up the good work.
First of all, this isn't C&C Reborn. You're looking at Red alert: A Path Beyond right now.
Second, the "Features single and multiplayer" is referring to what we expect to have when we are done with this modification. Right now, the mod is still in beta stage (.9935 beta is what is being played right now) and all people who download it are effectively beta testers. The multiplayer balancing will be completed first, and single player is expected to be added later on. Single player was earlier mentioned as being one of the features set for version 1.0 (which is also when the mod is no longer considered to be in beta stage) but there hasn't been much discussion internally about a single player missions for some time, so I'd say single player missions before 1.0 is a near impossibility.
But, there is something else that has been discussed and could show up before 1.0. I'll just say NeoSaber is eager to flex his AI writing skills and leave it at that. :P