Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 3 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums. It's a blast to play.
17 comments by Category_5_Hurricane on Sep 13th, 2007 digg this super bookmark

This free standalone game is up for download in several places, you can pick your poison among these current mirrors:
ModDB
Gamershell.com (4US, 2UK mirrors)
Gamespot
EmoWhale, thanks to Cajaks
Game-Maps.net (thanks Oxi)
Black Cell (thanks WD)
Riku5464's server (thanks Riku and Tankbusta)
TankBusta's Mirror (thanks TankBusta)
DME Hosting (Thanks Speedy059)
Deathrayproductions Mirror (Thanks Cmatt & Silent_Pawz)
CnC-Files (thanks JohnWE)
grimDev.com (thanks grimDev)
PlanetCNC (Thanks Hexetic)
Neogods (Thanks Mathk1ll)
Supragame (Thanks Kholdstare)
CnC Source (Thanks MightyBOB & Assassin)
If you don't know about our game, which is based on the RTS game Command & Conquer: Red alert where an alternate WWII takes place, come on in and check out the profile.
Checkout the official server stats as well to see who's playing Apb.mp-gaming.com
If you like what you see, download our game and join the fight! I need reinforcements! Be sure to train yourself with the manual too, because driving a Mammoth Tank while under fire from a Longbow ain't no picnic!
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Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
This is the most recent full version of the game (Beta + Patch 2). It comes with the new launcher and manual in addition to everything else. If you are...
This is the same manual that will be included in the installer of APB-Beta, well almost. This downloadable version has two updated images, nothing big...
Basically, we've got some really fancy new refraction capabilities we can put to good use, thanks to Saberhawk's efforts. It's being employed...
This video shows off the some of the new effects for the Tesla based weapons. They include multiple arcs for the electrical bolts, new audio including...
This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
There isn't a training mission...and if you're referring to the one from Renegade, this isn't Renegade, therefore the Renegade missions are not in here.
Dude I tried playing this game but every time I tried to load the training mission it would crash my computer. I don't mean like the game would crash no no I mean my whole computer would crash.
why are you wanting to play the tutorial, controls are practically the exact same as in Renegade.
You do not need Renegade to play, although you are right-- the controls are very similar to most first person shooters: WASD, E as an action key, R to reload, numbers to select weapons if available, space to jump.
For specific things such as repairing and selling vehicles, pop up notifications remind you. But you could always check the key bindings in-game through the control options and customize them however you want, or learn what does what.
Odd.
Do you mean the 'multiplayer practice?' because that's just you running around a level, no bots or anything, you may as well jump straight ingame.
Although we have a patch being released in the next week or two (depends if any major bugs pop up during testing or not) so hopefully you can try again once that's out and it'll work.
The patch looks to be around 20-30mb.
You can try reading the bug reporting section on our forums, or posting there for some technical help.
Apathbeyond.com
wierd, didn't know bots where in this mod, well, the new relase of corese
There are if fans make them.
ok thanks and sorry for the previous message
You should ask on our forums, there are plenty of people there who can help you and we don't want to spam up this page with mapping help.
Guys, I need help with mapping in general. Does anyone know how to make bots have waypaths like the ones in the multiplayer practice? Stationary bots are no fun, especially when it is a huge map.