Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 3 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums. It's a blast to play.
1 comment by drunkill on Dec 2nd, 2007 digg this super bookmark
Back in October we released a followup patch for our Beta client. The patch squashed a few bugs and added in some new content. A full list of mirrors and information can be found here.
Patch 2 is in final internal testing, it should be released sometime soon once we've polished it all off. Patch 2 adds in newer content, changes some balancing and fixes a few errors that slipped int Patch 1. Expect that soon.
We post a weekly development blog on our forums each sunday. They contain all sorts of informations, works in progress, general community news, updates to the mod and a whole bunch of things. Make sure to check out the forums each sunday night!
As you may hve already known, we've been featured in a few magazines and on gaming websites since the release of our beta client:
We had a chance to have an interview with EA Apoc, the community manager for the Command & Conquer series last month, we're the first (and only) mod to ever be advertised by the official company and/or on the official Command & Conquer website. Thus strengthening our relations with Electronic Arts in a goal to provide the fans with a great product in the future that can be enjoied by everyone. To read the interview click here.
EA Apoc gave us a shotout during his regular 'community corner' segment on the Command & Conquer Battlecast Primetime internet tv show (thats a mouthfull) we got quite a bit of exposure from that and Apoc has told us he wants to do more things with us in the future. You can see the footage here, just select episode 3 and watch it (it's around the 15 min mark)
Our leader, Chronojam was asked to be interviewd for the eGames magazine mod of the week section back in October, they though it went well so they decided to review us as well. You can check them both our here (review) and here (interview). You can read the English translations here.
One of our fans spotted a little article in Game Informers 'Modworld' which we got featured in. This was an independant review which we didn't know they'd do so lucky for us a fan spotted it and submitted a scan for us to post. Click here to see the article.
In November we were featured in PC Zones 'Freeplay' section, it might not be the best of reviews, but beggers can't be choosers, or somehting like that anyway. Click here to read the scan.
As some of you may know, we've been voted into the top 100 mods for the past two awards (2005, 2006) and have come runners up in Level design in 2004.
This year we hope to do one better, we're now classed as an Indy game as we are Standalone now, with permission from Electronic Arts of course, if you've enjoyed playing our mod please nominate us by visiting our moddb profile and clicking the big 'nominate' button. If you haven't tried out the game yet, what are you waiting for? Head over here and download the latest version today!
Happy voting!
- drunkill
www.Apathbeyond.com
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Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
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This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Honestly I was psyched about this game. Now...I want to punch in the developers faces along with this game. I've had almost every thing I've done go wrong so far.
-Do the full Beta 2 install from the official website on the downloads section.
-Can't connect to any servers because I have wrong version? wtf?
-Find out theres a patch to the full instal(way to call it full...) so i download that.
-Go to install and get some of the wiered errors in my life...First it can't find the game. So i locate it for it. Then it keeps giving "can't open file" bs...
-so go on there forums to look for there "new" tech support forums...
-i guess i have to be registered because there wasnt one viewable to guest...
-go through the bs registration (please don't delete me no joke....) and it keeps telling me errors are wrong.
-end up having to try 3 seperate sessions of registering...only to find out i have to be approved by the admin even after i confirmed my email???
If I was allowed to say rude thigns right now I would have a paragraph using only words that begin with f.
nevermind figured out my problems. sorry all. wish i could delete comments. meh.
I must say this game is fun, even if there is only a small amount of people in game. Its truly shines when there are 20+ people annihilating. Cant wait for patch 2 :D
Wait no more, Patch 2 has been released to the public.
yes its multyplayer only...
is this multiplayer only?
What?
I think he meant in the moddb ranking.
beats hl2?
You can't really compare it to HL2