3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?
This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center.
At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.
I've been playing this one for awhile now, as it continues to get more and more stuff added to it, and this is one of those games I can spend lots of time on without it really feeling like it's alot of time.
For a game that's currently in alpha (not even beta yet!), this is amazingly polished at this point. There's alot of things to do, and many different ways to approach things, and also many different ways to build up your character and equipment and such. A very open-ended sandbox sort of game, rather similar to what 3079 was, yet with some definite differences. Such as the weapon/equipment customization system, where you can take a weapon or piece of equipment and actually take it apart (stats are done seperately for each piece, not for the item as a whole), and re-assemble it in different ways with parts that you buy or find. Alot of depth with that system, and I think it's a good selling point for this one.
And the developer has been very good about listening to feedback and making decisions and additions based on that, as well as responding directly to said feedback; If I'm going to test & play an unfinished game, that's exactly the sort of thing I want to see... very unlike a beta for a big publisher who doesnt really listen at all and can barely even be contacted. Just shows even more why I like indie devs.
Give this one a try if you havent; there's alot going on here, with tons more to be added. And very few bugs, actually.... which is kinda rare for an alpha-state game.
Why anyone would give this a 1 or 2 rating, I cant imagine.
My honest thoughts on this one are summed up as... yeah, this is pretty great, give it a try!